public Bowling() { // standard rules game // This section of code is generated manually from the diagram // Go change the diagram first where you can reason about the logic, then come here and make it match the diagram // Note following code uses the fluent pattern - every method returns the this reference of the object it is called on. scorerEngine = new Frame("game") .setIsFrameCompleteLambda((gameNumber, frames, score) => frames == 10) .WireTo(new Bonuses("bonus") .setIsBonusesCompleteLambda((plays, score) => score < 10 || plays == 3) .WireTo(new Frame("frame") .setIsFrameCompleteLambda((frameNumber, balls, pins) => frameNumber < 9 && (balls == 2 || pins[0] == 10) || (balls == 2 && pins[0] < 10 || balls == 3)) .WireTo(new SinglePlay("SinglePlay") ))); consolerunner = new ConsoleGameRunner("Enter number pins:", (pins, scorer) => scorer.Ball(0, pins)) .WireTo(scorerEngine) .WireTo(new Scorecard( "-------------------------------------------------------------------------------------\n" + "|F00|F01|F10|F11|F20|F21|F30|F31|F40|F41|F50|F51|F60|F61|F70|F71|F80|F81|F90|F91|F92|\n" + "| ---+ ---+ ---+ ---+ ---+ ---+ ---+ ---+ ---+ ---+----\n" + "| T0- | T1- | T2- | T3- | T4- | T5- | T6- | T7- | T8- | T9- |\n" + "-------------------------------------------------------------------------------------\n") .WireTo(new ScoreBinding <List <List <string> > >("F", () => TranslateFrameScores( scorerEngine.GetSubFrames().Select(f => f.GetSubFrames().Select(b => b.GetScore()[0]).ToList()).ToList()))) .WireTo(new ScoreBinding <List <int> >("T", () => scorerEngine.GetSubFrames().Select(sf => sf.GetScore()[0]).Accumulate().ToList())) ); }
public Tennis() { // This code is hand written from the diagram. Go change the diagram first where you can reason about the logic, then come here and make it match the diagram // Note following code uses the fluent pattern - every method returns the this reference of the object it is called on. match = new Frame("match") // (note the string is just used to identify instances during debugging, but also helps reading this code to know what they are for) .setIsFrameCompleteLambda((matchNumber, nSets, score) => score.Max() == 3) // best of 5 sets is first to win 3 sets .WireTo(new WinnerTakesPoint("winnerOfSet") .WireTo(new Switch("switch") .setSwitchLambda((setNumber, nGames, score) => (setNumber < 4 && score[0] == 6 && score[1] == 6)) .WireTo(new Frame("set") .setIsFrameCompleteLambda((setNumber, nGames, score) => score.Max() >= 6 && Math.Abs(score[0] - score[1]) >= 2) .WireTo(new WinnerTakesPoint("winnerOfGame") .WireTo(new Frame("game") .setIsFrameCompleteLambda((gameNumber, nBalls, score) => score.Max() >= 4 && Math.Abs(score[0] - score[1]) >= 2) .WireTo(new SinglePlay("singlePlayGame")) ) ) ) .WireTo(new WinnerTakesPoint("winnerOfTieBreak") .WireTo(new Frame("tiebreak") .setIsFrameCompleteLambda((setNumber, nBalls, score) => score.Max() == 7) .WireTo(new SinglePlay("singlePlayTiebreak")) ) ) ) ); consolerunner = new ConsoleGameRunner("Enter winner 0 or 1", (winner, scorer) => scorer.Ball(winner, 1)) .WireTo(match) .WireTo(new Scorecard( "--------------------------------------------\n" + "| M0 |S00|S10|S20|S30|S40|S50|S60| G0--- |\n" + "| M1 |S01|S11|S21|S31|S41|S51|S61| G1--- |\n" + "--------------------------------------------\n") .WireTo(new ScoreBinding <int[]>("M", () => match.GetScore())) .WireTo(new ScoreBinding <List <int[]> >("S", () => GetSetScores(match))) .WireTo(new ScoreBinding <string[]>("G", () => GetLastGameScore(match))) ); }