public void LoadGame(string fileNameWithoutExtension, bool forceRevert = false) { SafeSaveHelper.LoadGame(RootPath, SafeSaveHelper.AddFileExtension(fileNameWithoutExtension, FileExtension), forceRevert, OnLoadRequested); }
public void AutoSave() { SafeSaveHelper.SaveGame(RootPath, SafeSaveHelper.AddFileExtension(AutoSaveFileNamePrefix, FileExtension), MaximumAutoSaveCount, OnSaveRequested); }
public void SaveGame(string fileNameWithoutExtension) { SafeSaveHelper.SaveGame(RootPath, SafeSaveHelper.AddFileExtension(fileNameWithoutExtension, FileExtension), MaximumSafeSaveCount, OnSaveRequested); }