public void AddSpawnHandle(ResourceSpawnHandle spawnHandle) { if (spawnHandle != null) { m_spawnList.AddLast(spawnHandle); } }
public static ResourceSpawnHandle SpawnAsync(ulong pathHash, LoadingPriority priority = LoadingPriority.Normal) { ResourceSpawnHandle result = null; if (!Application.isPlaying) { string path = HashToPath(pathHash); result = SpawnAsync(path, priority); } else { result = ResourcePoolManager.Instance.SpawnAsync(pathHash, (int)priority); } return(result); }
public ResourceSpawnHandle SpawnAsync(ulong pathHash, int priority) { ResourceSpawnHandle spawnHandle = new ResourceSpawnHandle(); ResourceSpawnRequest request = m_loader.TryGetRequest(pathHash); if (request == null) { request = new ResourceSpawnRequest(pathHash, priority); request.OnLoadDone += _OnRequestDone; m_loader.PushRequst(request); } request.AddSpawnHandle(spawnHandle); return(spawnHandle); }
public static ResourceSpawnHandle SpawnAsync(string path, LoadingPriority priority = LoadingPriority.Normal) { ResourceSpawnHandle result = null; if (!Application.isPlaying) { result = new ResourceSpawnHandle(); result.progress = 1.0f; result.isDone = true; result.gameObject = Spawn(path); } else { ulong pathHash = PathToHash(path); result = SpawnAsync(pathHash, priority); } return(result); }