public MainGame() { instance = this; graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = ScreenX, PreferredBackBufferHeight = ScreenY }; graphics.IsFullScreen = true; Content.RootDirectory = "Content"; }
public MainGame() { instance = this; graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = ScreenX, PreferredBackBufferHeight = ScreenY }; Components.Add(new GamerServicesComponent(this)); Content.RootDirectory = "Content"; graphics.IsFullScreen = true; Res.Culture = new CultureInfo("fr"); }