コード例 #1
0
ファイル: Game1.cs プロジェクト: GuillaumeDOA/GameProject
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);


            // TODO: Add your drawing code here

            spriteBatch.Begin();

            spriteBatch.Draw(background, mainFrame, Color.White);

            player1.Draw(spriteBatch);
            for (int i = 0; i < Floor.Length; i++)
            {
                Floor[i].Draw(spriteBatch);
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }
コード例 #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // Calculate and apply the world/view transform
            worldOffset = new Vector2(100, 0) - new Vector2(player.position.X, 0);
            var t = Matrix.CreateTranslation(worldOffset.X, worldOffset.Y, 0);

            // Begin Drawing
            spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, t);

            backgroundFlyweight.Draw(spriteBatch);
            enemyFlyweight.Draw(spriteBatch);
            bubbleFlyweight.Draw(spriteBatch);
            player.Draw(spriteBatch);
            spriteBatch.DrawString(scoreFont, helpText + (gameStarted ? score.ToString() : ""), new Vector2(scorePosition.X - 2, scorePosition.Y) - worldOffset, Color.Black);
            spriteBatch.DrawString(scoreFont, helpText + (gameStarted ? score.ToString() : ""), scorePosition - worldOffset, Color.White);

            // End Drawing
            spriteBatch.End();

            base.Draw(gameTime);
        }