public GameObject New(int ID) { Pro currentpro = poorspace.Find(alist => { return(alist.IsThisId(ID)); }); if (currentpro == null) { return(null); } return(currentpro.NewObj()); }
public void Rem(GameObject obj) { if (!obj.GetComponent <Self_class>()) { return; } Pro currentpro = poorspace.Find(alist => { return(alist.IsThisId(obj.GetComponent <Self_class>().s_id)); }); if (currentpro == null) { return; } currentpro.AddObj(obj); obj.SetActive(false); }
public void AddPro(Pro temp) { poorspace.Add(temp); }