public static void Activate() { Log("Activating Multi UI"); if (multiObject != null) { multiGMPDisplay = multiObject.AddComponent <MultiGMPDisplay>(); } else { Log("Multi Object null, creating it"); multiObject = new GameObject("Multi Powers"); Powers = multiObject.AddComponent <MultiPowers>(); multiGMPDisplay = multiObject.AddComponent <MultiGMPDisplay>(); } Powers.StartCoroutine(MultiPowers.ChargeOverTime()); activated = true; }
public static void Activate() { multiGMPDisplay = multiObject.AddComponent <MultiGMPDisplay>(); Powers.StartCoroutine(MultiPowers.ChargeOverTime()); activated = true; }