public override void Remove(int playerId, PlayerBuffManager buffManager) { }
public override void Add(int playerId, PlayerBuffManager buffManager) { PlayerInGameData.Instance.GetById(playerId).life++; }
public override void Add(int playerId, PlayerBuffManager buffManager) { PlayerInGameData.Instance.GetById(playerId).shield += this.activeCount; }
public override void Remove(int playerId, PlayerBuffManager buffManager) { //PlayerInGameData.Instance.GetById(playerId).shield = 0; }
public override void Remove(int playerId, PlayerBuffManager buffManager) { PlayerInGameData.Instance.GetById(playerId).speedInc -= 5; }