static public bool IsSolid(TilePosition tilePosition, GameContext gameContext) { return(gameContext.GetEntitiesWithTilePosition(tilePosition).Count > 0); }
public static System.Collections.Generic.HashSet <GameEntity> GetEntitiesWithTilePosition(this GameContext context, GamePlatformer.Model.Utils.TilePosition tilePosition) { return(((Entitas.EntityIndex <GameEntity, GamePlatformer.Model.Utils.TilePosition>)context.GetEntityIndex(Contexts.TilePosition)).GetEntities(tilePosition)); }