private static void DrawBlip(GameOverlay.Drawing.Graphics gfx, FlatSDKInternal.Entity go) { FlatSDK.WorldToScreen(FlatSDK.Overlay.Width, FlatSDK.Overlay.Height, go.extra.FootPos, out Vector2 MaxOutput); bool w2s = FlatSDK.WorldToScreen(FlatSDK.Overlay.Width, FlatSDK.Overlay.Height, go.position, out Vector2 MinOutput); var distance = (go.position - LocalPlayer.position).Length() / 100; var fark2 = (go.extra.FootPos - go.position).Length() / 100; var fark = MinOutput.Y - MaxOutput.Y; string state = string.Empty; var FontSize = Math.Max(10, Math.Min(fark, 16.0f)); string HealthDSTR = ESPOptions.bShowHealth == 1 ? Math.Round(go.extra.health) + "hp" : string.Empty; string DistanceDSTR = ESPOptions.bShowDistance == 1? Math.Round(distance) + "mt" : string.Empty; if (ESPOptions.bShowState == 1) { if (fark2 > 3) { state = "| Driving |" + Environment.NewLine; } else if (fark2 > 0.88f && fark2 < 3) { state = "| Running |" + Environment.NewLine; } else if (fark2 < 0.5f && fark2 < 3) { state = "| Snake |" + Environment.NewLine; } else if (fark2 == 0.6f) { state = "| Crouch |" + Environment.NewLine; } else if (fark2 == 0.88f) { state = "| Stand |" + Environment.NewLine; } } if (w2s) { var topx = FlatSDK.Overlay.Width / 2; var topy = 0; if (ESPOptions.bSnapLines == 1) { if (fark2 > 3) { gfx.DrawLine(FlatSDKInternal.IRenderer._opakwhite, topx, topy, MinOutput.X, MinOutput.Y, 1); } else { gfx.DrawLine(FlatSDKInternal.IRenderer._opakwhite, topx, topy, MinOutput.X, MinOutput.Y - fark * 2.2f, 1); } } // 2DBOX if (ESPOptions.bShowBox == 1) { if (fark2 > 3) { gfx.OutlineRectangle(FlatSDKInternal.IRenderer._black, FlatSDKInternal.IRenderer._blue, Rectangle.Create(MinOutput.X, MinOutput.Y, 5, 5), 2); } else { gfx.OutlineRectangle(FlatSDKInternal.IRenderer._black, FlatSDKInternal.IRenderer._blue, Rectangle.Create(MinOutput.X - (fark / 2), MinOutput.Y - fark * 2.2f, fark, fark * 2.2f), 2); } } // TEXT if (ESPOptions.bShowState == 1 || ESPOptions.bShowDistance == 1 || ESPOptions.bShowHealth == 1) { gfx.DrawText(FlatSDKInternal.IRenderer._font, FontSize, FlatSDKInternal.IRenderer._white, MinOutput.X - FontSize - 10, MinOutput.Y, $"{DistanceDSTR} {HealthDSTR} {Environment.NewLine + state} "); } } }