public void initializeWindow() { resources = new Resources(this); takeTurn = new TakeTurn(resources, this); resolveMarch = new ResolveMarch(this); drawUnits = new DrawUnits(this); resources.initialize(); takeTurn.currentPlayer = resources.Stark; takeTurn.SetInfluenceTracks(); takeTurn.disableButtons(resources.Stark); // MarchOrder march = new MarchOrder(false, true, false); /// resources.Sunspear.setOrderToken(march); takeTurn.March += new MarchEventHandler(OrderTokenChanged); }
public SeaToLandConnection(Resources resource) { this.resource = resource; }
public CreateConnections(Resources resource) { this.resource = resource; }
public SeaConnections(Resources resource, MainWindow main) { this.resource = resource; this.main = main; }
public TakeTurn(Resources resources, MainWindow main) { //marchEvent.March += new MarchEventHandler(performBattle); this.resources = resources; this.main = main; }
public PopulateLand(Resources resource, MainWindow main) { this.resource = resource; this.main = main; }