public DrawUnits(MainWindow main) { this.main = main; }
public ResolveMarch(MainWindow main) { this.main = main; }
public SeaConnections(Resources resource, MainWindow main) { this.resource = resource; this.main = main; }
public OrderTokenPopup(MainWindow main) { this.main = main; }
//public Territory STORMS_END = new Territory(6, 7, 2, "Martell"); //public Territory THE_KINGS_WOOD = new Territory(5, 4, 3, "Baratheon"); //public Territory THE_BONEWAY = new Territory(3, 3, 3, "Martell"); public Resources(MainWindow main) { this.main = main; }
public TakeTurn(Resources resources, MainWindow main) { //marchEvent.March += new MarchEventHandler(performBattle); this.resources = resources; this.main = main; }
public PopulateLand(Resources resource, MainWindow main) { this.resource = resource; this.main = main; }