private void assignAttacker(LandTerritory passedTerritory) { attackingInfantry = 0; attackingKnights = 0; main.takeTurn.DisableAllTerritoryButtons(); foreach (string s in passedTerritory.getConnections()) { main.resources.allLandConnections[s.Trim()].getButton().IsEnabled = true; } passedTerritory.getButton().IsEnabled = true; passedTerritory.getButton().Background = System.Windows.Media.Brushes.DarkOliveGreen; passedTerritory.getButton().Content = "Click to cancel"; attacker = passedTerritory; attack = false; }