コード例 #1
0
ファイル: GameOfLife.cs プロジェクト: SanjayJDM/Game-Of-Life
        //Evolving
        /// <summary>
        /// 
        /// </summary>
        /// <param name="count"></param>
        /// <param name="fullGridIndex"></param>
        /// <returns></returns>
        /// <Rules>
        ///Any live cell with fewer than two live neighbours dies, as if caused by under-population.
        ///Any live cell with two or three live neighbours lives on to the next generation.
        ///Any live cell with more than three live neighbours dies, as if by overcrowding.
        ///Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
        /// </Rules>
        public IEnumerable<GridIndex> Evolve(int count, List<GridIndex> fullGridIndex)
        {
            IEnumerable<IGridIndex> EvolvedGrids = new List<GridIndex>();

            var neighbour = new Neighbour();
            for (int rowIndex = 0; rowIndex < Grid.NumberOfRows; rowIndex++)
            {
                for (int colIndex = 0; colIndex < Grid.NumberOfCols; colIndex++)
                {
                    EvolvedGrids = neighbour.ValidateNeighbours(rowIndex, colIndex, fullGridIndex);
                    if (EvolvedGrids.Count<IGridIndex>() == 3)
                    {
                        try
                        {
                            fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive = true;
                        }
                        catch (Exception ex)
                        { }
                        //grid.isAlive = true;
                    }
                    else if (EvolvedGrids.Count<IGridIndex>() == 2)
                    {
                        if (fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive==true )
                        {
                            fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive = true;
                        }
                    }
                    else if ((EvolvedGrids.Count<IGridIndex>() < 2) || (EvolvedGrids.Count<IGridIndex>() > 3))
                    {
                        fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive = false;
                    }
                }
            }
            return fullGridIndex;
        }
コード例 #2
0
ファイル: GameOfLife.cs プロジェクト: SanjayJDM/Game-Of-Life
        //Evolving

        /// <summary>
        ///
        /// </summary>
        /// <param name="count"></param>
        /// <param name="fullGridIndex"></param>
        /// <returns></returns>
        /// <Rules>
        ///Any live cell with fewer than two live neighbours dies, as if caused by under-population.
        ///Any live cell with two or three live neighbours lives on to the next generation.
        ///Any live cell with more than three live neighbours dies, as if by overcrowding.
        ///Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
        /// </Rules>
        public IEnumerable <GridIndex> Evolve(int count, List <GridIndex> fullGridIndex)
        {
            IEnumerable <IGridIndex> EvolvedGrids = new List <GridIndex>();

            var neighbour = new Neighbour();

            for (int rowIndex = 0; rowIndex < Grid.NumberOfRows; rowIndex++)
            {
                for (int colIndex = 0; colIndex < Grid.NumberOfCols; colIndex++)
                {
                    EvolvedGrids = neighbour.ValidateNeighbours(rowIndex, colIndex, fullGridIndex);
                    if (EvolvedGrids.Count <IGridIndex>() == 3)
                    {
                        try
                        {
                            fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive = true;
                        }
                        catch (Exception ex)
                        { }
                        //grid.isAlive = true;
                    }
                    else if (EvolvedGrids.Count <IGridIndex>() == 2)
                    {
                        if (fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive == true)
                        {
                            fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive = true;
                        }
                    }
                    else if ((EvolvedGrids.Count <IGridIndex>() < 2) || (EvolvedGrids.Count <IGridIndex>() > 3))
                    {
                        fullGridIndex.Single(s => s.RowIndex == rowIndex && s.ColIndex == colIndex).isAlive = false;
                    }
                }
            }
            return(fullGridIndex);
        }