static void Main() { // The size of the world int columns = 150; int rows = 150; // Each cell will have width and length = 2 * cellPadding int cellPadding = 2; // The number of LifeForms to begin with int numLifeForms = 100; // Set this to false to run the // game sequentially. // If the game is run on a computer // with multiple cores, then the // speed difference should obvious. bool parallel = true; LifeForm[] lifeForms = new LifeForm[numLifeForms]; Random rand = new Random(); // Generate some life forms that // will be placed randomly for (int i = 0; i < numLifeForms; i++) { int x = rand.Next(columns); int y = rand.Next(rows); if (i < numLifeForms / 3) lifeForms[i] = LifeForm.CreateGlider(x, y); else if (i < numLifeForms / 2) lifeForms[i] = LifeForm.CreatePulsar(x, y); else lifeForms[i] = LifeForm.CreateLightweightSpaceship(x, y); } World w = new World(columns, rows); w.AddLifeForms(lifeForms); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new GameOfLife(new GamePanel(w, cellPadding,parallel))); // For a text-based version uncomment the loop below. /* for (int i = 0; i < 10; i++) { w.ParallelTransition(); w.ConsoleDraw(); } */ }
static void Main() { // The size of the world int columns = 150; int rows = 150; // Each cell will have width and length = 2 * cellPadding int cellPadding = 2; // The number of LifeForms to begin with int numLifeForms = 100; // Set this to false to run the // game sequentially. // If the game is run on a computer // with multiple cores, then the // speed difference should obvious. bool parallel = true; LifeForm[] lifeForms = new LifeForm[numLifeForms]; Random rand = new Random(); // Generate some life forms that // will be placed randomly for (int i = 0; i < numLifeForms; i++) { int x = rand.Next(columns); int y = rand.Next(rows); if (i < numLifeForms / 3) { lifeForms[i] = LifeForm.CreateGlider(x, y); } else if (i < numLifeForms / 2) { lifeForms[i] = LifeForm.CreatePulsar(x, y); } else { lifeForms[i] = LifeForm.CreateLightweightSpaceship(x, y); } } World w = new World(columns, rows); w.AddLifeForms(lifeForms); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new GameOfLife(new GamePanel(w, cellPadding, parallel))); // For a text-based version uncomment the loop below. /* * * for (int i = 0; i < 10; i++) * { * w.ParallelTransition(); * w.ConsoleDraw(); * } */ }