コード例 #1
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
        private static void SeedWithBlinker(Universe universe)
        {
            // http://en.wikipedia.org/wiki/File:Game_of_life_blinker.gif
            // XXX

            universe.AddSeedCellAt(Coords.Create(0, 0));
            universe.AddSeedCellAt(Coords.Create(1, 0));
            universe.AddSeedCellAt(Coords.Create(2, 0));
        }
コード例 #2
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
 private static void SeedWithGlider(Universe universe)
 {
     // http://en.wikipedia.org/wiki/File:Game_of_life_animated_glider.gif
     // X
     //  XX
     // XX
     universe.AddSeedCellAt(Coords.Create(-5, 5));
     universe.AddSeedCellAt(Coords.Create(-4, 4));
     universe.AddSeedCellAt(Coords.Create(-3, 4));
     universe.AddSeedCellAt(Coords.Create(-5, 3));
     universe.AddSeedCellAt(Coords.Create(-4, 3));
 }
コード例 #3
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
        private static void SeedWithBeacon(Universe universe)
        {
            // http://en.wikipedia.org/wiki/File:Game_of_life_beacon.gif
            // XX
            // XX
            //   XX
            //   XX

            universe.AddSeedCellAt(Coords.Create(-1, 1));
            universe.AddSeedCellAt(Coords.Create(-2, 1));
            universe.AddSeedCellAt(Coords.Create(-1, 0));
            universe.AddSeedCellAt(Coords.Create(-2, 0));
            universe.AddSeedCellAt(Coords.Create(0, -1));
            universe.AddSeedCellAt(Coords.Create(1, -1));
            universe.AddSeedCellAt(Coords.Create(0, -2));
            universe.AddSeedCellAt(Coords.Create(1, -2));
        }
コード例 #4
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
        private static void SeedWithGun(Universe universe)
        {
            // http://en.wikipedia.org/wiki/File:Game_of_life_glider_gun.svg
            const int originX = -45;
            const int originY = 25;

            universe.AddSeedCellAt(Coords.Create(originX + 0, originY + 0));
            universe.AddSeedCellAt(Coords.Create(originX + 0, originY + 1));
            universe.AddSeedCellAt(Coords.Create(originX + 1, originY + 0));
            universe.AddSeedCellAt(Coords.Create(originX + 1, originY + 1));

            universe.AddSeedCellAt(Coords.Create(originX + 10, originY + 0));
            universe.AddSeedCellAt(Coords.Create(originX + 10, originY + 1));
            universe.AddSeedCellAt(Coords.Create(originX + 10, originY + -1));
            universe.AddSeedCellAt(Coords.Create(originX + 11, originY + 2));
            universe.AddSeedCellAt(Coords.Create(originX + 11, originY + -2));
            universe.AddSeedCellAt(Coords.Create(originX + 12, originY + 3));
            universe.AddSeedCellAt(Coords.Create(originX + 13, originY + 3));
            universe.AddSeedCellAt(Coords.Create(originX + 12, originY + -3));
            universe.AddSeedCellAt(Coords.Create(originX + 13, originY + -3));
            universe.AddSeedCellAt(Coords.Create(originX + 14, originY + 0));
            universe.AddSeedCellAt(Coords.Create(originX + 15, originY + 2));
            universe.AddSeedCellAt(Coords.Create(originX + 15, originY + -2));
            universe.AddSeedCellAt(Coords.Create(originX + 16, originY + 0));
            universe.AddSeedCellAt(Coords.Create(originX + 16, originY + 1));
            universe.AddSeedCellAt(Coords.Create(originX + 16, originY + -1));
            universe.AddSeedCellAt(Coords.Create(originX + 17, originY + 0));

            universe.AddSeedCellAt(Coords.Create(originX + 20, originY + 1));
            universe.AddSeedCellAt(Coords.Create(originX + 20, originY + 2));
            universe.AddSeedCellAt(Coords.Create(originX + 20, originY + 3));
            universe.AddSeedCellAt(Coords.Create(originX + 21, originY + 1));
            universe.AddSeedCellAt(Coords.Create(originX + 21, originY + 2));
            universe.AddSeedCellAt(Coords.Create(originX + 21, originY + 3));
            universe.AddSeedCellAt(Coords.Create(originX + 22, originY + 4));
            universe.AddSeedCellAt(Coords.Create(originX + 22, originY + 0));
            universe.AddSeedCellAt(Coords.Create(originX + 24, originY + 4));
            universe.AddSeedCellAt(Coords.Create(originX + 24, originY + 5));
            universe.AddSeedCellAt(Coords.Create(originX + 24, originY + 0));
            universe.AddSeedCellAt(Coords.Create(originX + 24, originY + -1));

            universe.AddSeedCellAt(Coords.Create(originX + 34, originY + 2));
            universe.AddSeedCellAt(Coords.Create(originX + 34, originY + 3));
            universe.AddSeedCellAt(Coords.Create(originX + 35, originY + 2));
            universe.AddSeedCellAt(Coords.Create(originX + 35, originY + 3));
        }
コード例 #5
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
        private static void SeedWithToad(Universe universe)
        {
            // http://en.wikipedia.org/wiki/File:Game_of_life_toad.gif
            //  XXX
            // XXX

            universe.AddSeedCellAt(Coords.Create(0, 0));
            universe.AddSeedCellAt(Coords.Create(1, 0));
            universe.AddSeedCellAt(Coords.Create(2, 0));
            universe.AddSeedCellAt(Coords.Create(1, 1));
            universe.AddSeedCellAt(Coords.Create(2, 1));
            universe.AddSeedCellAt(Coords.Create(3, 1));
        }
コード例 #6
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
 private static void SeedWithRPentomino(Universe universe)
 {
     // http://en.wikipedia.org/wiki/File:Game_of_life_fpento.svg
     //  XX
     // XX
     //  X
     universe.AddSeedCellAt(Coords.Create(15, 10));
     universe.AddSeedCellAt(Coords.Create(15, 11));
     universe.AddSeedCellAt(Coords.Create(15, 12));
     universe.AddSeedCellAt(Coords.Create(16, 12));
     universe.AddSeedCellAt(Coords.Create(14, 11));
 }
コード例 #7
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
        private static void SeedWithPulsar(Universe universe)
        {
            // http://en.wikipedia.org/wiki/File:Game_of_life_pulsar.gif
            //   XXX   XXX
            //
            // x    x x    x
            // x    x x    x
            // x    x x    x
            //   XXX   XXX
            //
            //   XXX   XXX
            // x    x x    x
            // x    x x    x
            // x    x x    x
            //
            //   XXX   XXX

            universe.AddSeedCellAt(Coords.Create(2, 1));
            universe.AddSeedCellAt(Coords.Create(3, 1));
            universe.AddSeedCellAt(Coords.Create(4, 1));
            universe.AddSeedCellAt(Coords.Create(2, 6));
            universe.AddSeedCellAt(Coords.Create(3, 6));
            universe.AddSeedCellAt(Coords.Create(4, 6));
            universe.AddSeedCellAt(Coords.Create(1, 2));
            universe.AddSeedCellAt(Coords.Create(1, 3));
            universe.AddSeedCellAt(Coords.Create(1, 4));
            universe.AddSeedCellAt(Coords.Create(6, 2));
            universe.AddSeedCellAt(Coords.Create(6, 3));
            universe.AddSeedCellAt(Coords.Create(6, 4));

            universe.AddSeedCellAt(Coords.Create(-2, 1));
            universe.AddSeedCellAt(Coords.Create(-3, 1));
            universe.AddSeedCellAt(Coords.Create(-4, 1));
            universe.AddSeedCellAt(Coords.Create(-2, 6));
            universe.AddSeedCellAt(Coords.Create(-3, 6));
            universe.AddSeedCellAt(Coords.Create(-4, 6));
            universe.AddSeedCellAt(Coords.Create(-1, 2));
            universe.AddSeedCellAt(Coords.Create(-1, 3));
            universe.AddSeedCellAt(Coords.Create(-1, 4));
            universe.AddSeedCellAt(Coords.Create(-6, 2));
            universe.AddSeedCellAt(Coords.Create(-6, 3));
            universe.AddSeedCellAt(Coords.Create(-6, 4));

            universe.AddSeedCellAt(Coords.Create(2, -1));
            universe.AddSeedCellAt(Coords.Create(3, -1));
            universe.AddSeedCellAt(Coords.Create(4, -1));
            universe.AddSeedCellAt(Coords.Create(2, -6));
            universe.AddSeedCellAt(Coords.Create(3, -6));
            universe.AddSeedCellAt(Coords.Create(4, -6));
            universe.AddSeedCellAt(Coords.Create(1, -2));
            universe.AddSeedCellAt(Coords.Create(1, -3));
            universe.AddSeedCellAt(Coords.Create(1, -4));
            universe.AddSeedCellAt(Coords.Create(6, -2));
            universe.AddSeedCellAt(Coords.Create(6, -3));
            universe.AddSeedCellAt(Coords.Create(6, -4));

            universe.AddSeedCellAt(Coords.Create(-2, -1));
            universe.AddSeedCellAt(Coords.Create(-3, -1));
            universe.AddSeedCellAt(Coords.Create(-4, -1));
            universe.AddSeedCellAt(Coords.Create(-2, -6));
            universe.AddSeedCellAt(Coords.Create(-3, -6));
            universe.AddSeedCellAt(Coords.Create(-4, -6));
            universe.AddSeedCellAt(Coords.Create(-1, -2));
            universe.AddSeedCellAt(Coords.Create(-1, -3));
            universe.AddSeedCellAt(Coords.Create(-1, -4));
            universe.AddSeedCellAt(Coords.Create(-6, -2));
            universe.AddSeedCellAt(Coords.Create(-6, -3));
            universe.AddSeedCellAt(Coords.Create(-6, -4));
        }
コード例 #8
0
ファイル: SeedPatterns.cs プロジェクト: taylorjg/GameOfLife
 private static void SeedWithLightWeightSpaceShip(Universe universe)
 {
     // http://en.wikipedia.org/wiki/File:Game_of_life_animated_LWSS.gif
     //   XX
     // XX XX
     // XXXX
     //  XX
     universe.AddSeedCellAt(Coords.Create(-7, 3));
     universe.AddSeedCellAt(Coords.Create(-6, 3));
     universe.AddSeedCellAt(Coords.Create(-9, 2));
     universe.AddSeedCellAt(Coords.Create(-8, 2));
     universe.AddSeedCellAt(Coords.Create(-6, 2));
     universe.AddSeedCellAt(Coords.Create(-5, 2));
     universe.AddSeedCellAt(Coords.Create(-9, 1));
     universe.AddSeedCellAt(Coords.Create(-8, 1));
     universe.AddSeedCellAt(Coords.Create(-7, 1));
     universe.AddSeedCellAt(Coords.Create(-6, 1));
     universe.AddSeedCellAt(Coords.Create(-8, 0));
     universe.AddSeedCellAt(Coords.Create(-7, 0));
 }
コード例 #9
0
 private void MarkLiveCells(Universe universe, params Coords[] setOfcoords)
 {
     foreach (var coords in setOfcoords)
     {
         universe.AddSeedCellAt(coords);
     }
 }