public override void Start() { UIElements.Clear(); Console.Clear(); Console.CursorVisible = false; UIElements.Add(new UIText("LoadAndSave", $"select a game to load or enter filename for new savegame", 10, 5, true)); UIElements.Add(new UIInput("Filename", "Filename", 10, 7, true, () => { })); UIElements.Add(new UIButton("Load", "Load", 10, 11, true, () => { LoadGame(UIElements[1].input); })); UIElements.Add(new UIButton("Save", "Save", 10, 12, true, () => { SaveGame(UIElements[1].input + ".xml"); })); UIElements.Add(new UIText("Found", $"found savegames:", 30, 9, true)); fileNames = Directory.GetFiles(@".\", "*.xml"); for (int i = 0; i < 10; i++) { //int e = new int(); //e = i; //UIElements.Add(new UIButton($"File {i}", $"{fileNames[i]}", 30, 11 + i, true, () => { if (UIElements[1].input == fileNames[e]) LoadGame(UIElements[1].input); else UIElements[1].input = fileNames[e]; })); UIElements.Add(new UIButton($"File {i}", $"{i}.", 30, 11 + i, true, () => { })); } cursor = new UICursor("Cursor", " ", 12, 7, true, () => { }); // TODO: set cursor at input position UIElements.Add(cursor); activeElement = 1; ListFiles(); }
public override void Start() { UIElements.Clear(); Console.Clear(); Console.CursorVisible = false; autoCycleMode = false; UIElements.Add(new UILogo("Logo", "Logo.txt", 5, 1, 88, 3)); UIElements.Add(new UIText("Titel", "(c) by TobiH ", 99, 3)); UIElements.Add(new UIText("Status", $"cycle #: {gameLogic.cycleNumber}", 10, 0, true)); UIElements.Add(new UIInput("X", "X-Size", 5, gameLogic.height + 6, true, Next)); UIElements.Add(new UIInput("Y", "Y-Size", 20, gameLogic.height + 6, true, Restart)); UIElements.Add(new UIButton("Empty", "[ E Empty ]", 5, gameLogic.height + 8, true, Restart)); UIElements.Add(new UIButton("Cycle", "[ C Cycle ]", 19, gameLogic.height + 8, true, Cycle)); UIElements.Add(new UIButton("LoadSave", "[D Load/Save]", 33, gameLogic.height + 8, true, () => { Program.Scenes.Push(new LoadAndSaveScene(ref gameLogic)); })); UIElements.Add(new UIButton("Auto", "[ A Auto ]", 47, gameLogic.height + 8, true, () => { autoCycleMode = !autoCycleMode; })); UIElements.Add(new UIButton("Random", "[ R Random ]", 61, gameLogic.height + 8, true, Random)); UIElements.Add(new UIButton("Load", "[L QuickLoad]", 75, gameLogic.height + 8, true, Load)); UIElements.Add(new UIButton("Save", "[S QuickSave]", 89, gameLogic.height + 8, true, Save)); UIElements.Add(new UIButton("Quit", "[ ESC Quit ]", 103, gameLogic.height + 8, true, Quit)); UIElements.Add(new UIField("Field", "GameOfLife", 5, 5, gameLogic.fieldAB[gameLogic.currentField ? 1 : 0], gameLogic.width, gameLogic.height)); #region entfernte Buttons //for (byte yb = 0; yb < gameLogic.height; yb++) // alle Buttons auf dem Feld entfernt, dafür ein Cursor im Bereich aktiv wenn cursorMode = true //{ // for (byte xb = 0; xb < gameLogic.width; xb++) // { // UIElements.Add(new UIButton($"Button {xb},{yb}", "", 5 + xb, 5 + yb, true, Toggle)); // } //} #endregion cursor = new UICursor("Cursor", " ", 5, 5, true, () => { Click(cursor.fieldX, cursor.fieldY); }); UIElements.Add(cursor); activeElement = 3; }