private void StartGame() { this._field = new SpielFeld(this._field.X, this._field.Y, this._field.LebendeZellen); this.Timer1.Start(); EnableControlsAtStartStop(true); EnableSizeability(false); }
public static IEnumerable <Zelle> Remove(this IEnumerable <Zelle> zelleSequence, Zelle zelle) { if (SpielFeld.ZelleExistiert(zelleSequence.ToArray(), zelle)) { zelleSequence = zelleSequence.Where <Zelle>(z => z.X != zelle.X || z.Y != zelle.Y); } return(zelleSequence); }
private void ResetSpielfeldDefault(bool randomize) { if (!randomize) { this._field = new SpielFeld(this.ButtonGrid1.GridWidth, this.ButtonGrid1.GridHeight, MakeDefaultShape()); } else { MakeRandomDistribution(); } SetCellColors(); }
private void MakeRandomDistribution() { Random rng = new Random(); this._field = new SpielFeld(this._field.X, this._field.Y, new Zelle[0]); int randomCellCount = rng.Next(this.ButtonGrid1.GetGridButtonCount()); for (int i = 0; i < randomCellCount; i++) { int randomX = rng.Next(1, this.ButtonGrid1.GridWidth + 1); int randomY = rng.Next(1, this.ButtonGrid1.GridHeight + 1); this._field.ZelleAendern(new Zelle(randomX, randomY), out _); } this._field = new SpielFeld(this._field.X, this._field.Y, this._field.LebendeZellen); }