//when the player wants the random board //changes gamestate to RANDOM and making other boards null public void selectedRandom() { randomBoard = new RandomBoard(); gamestate = GAMESTATE.RANDOM; menuScreen = null; board = null; coolBoard = null; }
//when the player wants the cool board //changes gamestate to COOL and making other boards null public void selectedCool() { coolBoard = new CoolBoard(); gamestate = GAMESTATE.COOL; menuScreen = null; board = null; randomBoard = null; }
//when player wants to exit the game //makes everything null and changes gamestate to QUIT public void selectedQuit() { gamestate = GAMESTATE.QUIT; menuScreen = null; randomBoard = null; board = null; coolBoard = null; }
//when the player wants the clear board //changes gamestate to CLEAR and making other boards null public void selectedBoard() { board = new Board(); gamestate = GAMESTATE.CLEAR; menuScreen = null; randomBoard = null; coolBoard = null; }