private void OverCrowdedCellsDie(Cell currentCell, int numberOfLiveNeighbours) { if (numberOfLiveNeighbours > 3) { currentCell.KillNextCycle(); } }
private void UnderpopulatedCellsDie(Cell currentCell, int numberOfLiveNeighbours) { if (numberOfLiveNeighbours < 2) { currentCell.KillNextCycle(); } }