private void challengePersonDie(Person challengePerson,Troop troop, Person killer) { if (GlobalVariables.PersonDieInChallenge) { if (troop == troop.StartingArchitecture.RobberTroop) { troop.Persons.Remove(troop.Leader); troop.Leader.LocationTroop = null; } else { challengePerson.KilledInBattle(killer); } } }