public User UpdateStatus(User accessToken, int gameNickId, string status) { GameNickEntities entities = new GameNickEntities(); if (IsAuthenticated(accessToken, entities)) { try { Status newStatus = Status.CreateStatus(0, gameNickId, status, accessToken.ID); entities.AddToStatus(newStatus); entities.SaveChanges(); return GetMe(entities, accessToken.ID); } catch (Exception exception) { throw; } } throw new SecurityAccessDeniedException(); }