static void ProcessLoginResponse(PacketData packet) { var response = new LoginResPacket(); response.FromBytes(packet.BodyData); if (response.Result == ERROR_CODE.NONE) { Debug.Log("로그인성공"); } else { GameNetworkServer.Instance.LocalUserID = ""; } LoginSceneManager.loginResult = (Int16)response.Result; }
static void ProcessLoginResponse(ClientNetLib.PacketData packet) { var response = new LoginResPacket(); response.Decode(packet.BodyData); if (response.Result == (Int16)ERROR_CODE.NONE) { Debug.Log("게임 서버 로그인 성공"); GameNetworkServer.Instance.ClientStatus = GameNetworkServer.CLIENT_STATUS.LOGIN; //로그인 성공처리 } else { GameNetworkServer.Instance.UserID = ""; } }