コード例 #1
0
        protected static GlobalUserInfo m_pGlobalUserInfo;                      //用户信息

        //函数定义

        //构造函数
        private GlobalUserInfo()
        {
            m_GlobalUserData     = new tagGlobalUserData();
            m_IndividualUserData = new tagIndividualUserData();
            m_UserInsureInfo     = new tagUserInsureInfo();
            m_GrowLevelParameter = new tagGrowLevelParameter();

            m_SpreadersInfo       = new tagSpreadersInfo();
            m_ChildrenPaymentInfo = new tagChildrenPaymentInfo();
        }
コード例 #2
0
ファイル: Surrogate.cs プロジェクト: jok886/6020FD772C01DD09
    public void OnButtonCashOut()
    {
        if (SurrogateMoneyWin == null)
        {
            return;
        }

        var transTotalMoney = SurrogateMoneyWin.transform.Find("TotalMoney");

        if (transTotalMoney != null)
        {
            Text textTotalMoney = transTotalMoney.GetComponent <Text>();
            if (textTotalMoney != null)
            {
                //string strTotalMoney = textTotalMoney.text;
                //string strPurTotalMoney = strTotalMoney.Replace("可提现金额:","");
                //double dTotalMoney = double.Parse(strPurTotalMoney);

                GameNet.GlobalUserInfo         pGlobalUserInfo            = GameNet.GlobalUserInfo.GetInstance();
                GameNet.tagChildrenPaymentInfo pGlobalChildrenPaymentInfo = pGlobalUserInfo.GetChildrenPaymentInfo();
                uint dwPayment = (uint)(pGlobalChildrenPaymentInfo.dTotalLeftCash * 100.0);//pGlobalChildrenPaymentInfo.dTotalLeftCash*100.0 单位:分
                if (dwPayment > 0)
                {
                    GameNet.UserInfo.getInstance().AddEnterprisePay(dwPayment);

                    if (CashOutButton != null)
                    {
                        CashOutButton.enabled = false;
                    }
                }
                else
                {
                    ShowLog("提现金额低于最小金额");
                }
            }
        }
    }
コード例 #3
0
ファイル: Surrogate.cs プロジェクト: jok886/6020FD772C01DD09
    public void UpdateChildrenPaymentListView()
    {
        if (SurrogateMoneyWin == null)
        {
            return;
        }

        var viewportContent = SurrogateMoneyWin.transform.Find("SurrogateInfo/Viewport/Content");

        if (viewportContent == null)
        {
            return;
        }

        //设置Content的Bottom
        Vector2 offsetMin = viewportContent.GetComponent <RectTransform>().offsetMin;

        offsetMin.y = -400.0f;
        viewportContent.GetComponent <RectTransform>().offsetMin = offsetMin;

        var Surrogate_1 = viewportContent.Find("Surrogate_1");

        if (Surrogate_1 == null)
        {
            return;
        }
        Surrogate_1.gameObject.SetActive(false);

        GameNet.GlobalUserInfo         pGlobalUserInfo            = GameNet.GlobalUserInfo.GetInstance();
        GameNet.tagChildrenPaymentInfo pGlobalChildrenPaymentInfo = pGlobalUserInfo.GetChildrenPaymentInfo();
        Debug.Log("Surrogate:UpdateChildrenPaymentListView:wItemCount=" + pGlobalChildrenPaymentInfo.wItemCount);

        //填充数据
        float curAnchoredPosY = Surrogate_1.GetComponent <RectTransform>().anchoredPosition.y;
        float posStep         = 50;
        int   nItemNum        = pGlobalChildrenPaymentInfo.wItemCount;// *10;

        if (m_paymentInfoItemObjList.Count < nItemNum)
        {
            for (int j = m_paymentInfoItemObjList.Count; j < nItemNum; j++)
            {
                var infoItemObj = Instantiate(Surrogate_1.gameObject);
                infoItemObj.transform.SetParent(viewportContent);
                infoItemObj.transform.localScale = Surrogate_1.localScale;
                //infoItemObj.SetActive(false);

                m_paymentInfoItemObjList.Add(infoItemObj);
            }
        }
        for (int i = 0; i < m_paymentInfoItemObjList.Count; i++)
        {
            m_paymentInfoItemObjList[i].SetActive(false);
        }

        m_dTotalGrantFromChildrenBuy = 0.0;
        for (int i = 0; i < nItemNum; i++)
        {
            GameNet.PaymentInfoItem paymentInfoItem = pGlobalChildrenPaymentInfo.PaymentInfoItems[i];

            GameObject infoItemObj = m_paymentInfoItemObjList[i];
            if (infoItemObj == null)
            {
                continue;
            }
            infoItemObj.SetActive(true);

            //序号
            var numObj = infoItemObj.transform.Find("SurrogateNum");
            if (numObj != null)
            {
                numObj.GetComponent <Text>().text = Convert.ToString(i + 1);
            }

            //姓名
            var nameObj = infoItemObj.transform.Find("SurrogateName");
            if (nameObj != null)
            {
                nameObj.GetComponent <Text>().text = paymentInfoItem.UserId.ToString();;
            }

            //操作
            var operateObj = infoItemObj.transform.Find("SurrogateOperation");
            if (operateObj != null)
            {
                operateObj.GetComponent <Text>().text = "充值";
            }

            //当前操作金额
            var totalObj = infoItemObj.transform.Find("SurrogateTotal");
            if (totalObj != null)
            {
                double curTotalGrant = paymentInfoItem.Payment * paymentInfoItem.PaymentGrantRate;
                m_dTotalGrantFromChildrenBuy       += curTotalGrant;
                totalObj.GetComponent <Text>().text = curTotalGrant.ToString();
            }

            //Set Pos
            Vector3 anchoredPos = Surrogate_1.GetComponent <RectTransform>().anchoredPosition;
            anchoredPos.y = curAnchoredPosY;
            infoItemObj.GetComponent <RectTransform>().anchoredPosition = anchoredPos;
            curAnchoredPosY -= posStep;

            //设置Content的Bottom
            Vector2 offsetMinTmp = viewportContent.GetComponent <RectTransform>().offsetMin;
            offsetMinTmp.y -= posStep;
            viewportContent.GetComponent <RectTransform>().offsetMin = offsetMinTmp;
        }

        var transTotalMoney = SurrogateMoneyWin.transform.Find("TotalMoney");

        if (transTotalMoney != null)
        {
            Text textTotalMoney = transTotalMoney.GetComponent <Text>();
            if (textTotalMoney != null)
            {
                textTotalMoney.text = string.Format("可提现金额:{0}", pGlobalChildrenPaymentInfo.dTotalLeftCash);
            }
        }

        Surrogate_1.gameObject.SetActive(false);
    }