コード例 #1
0
        public virtual void OnSocketSubPrivateInfo(CMD_GR_Private_Info pNetInfo)
        {
            Loom.QueueOnMainThread(() =>
            {
                m_kPrivateInfo = pNetInfo;

                if (m_eLinkAction == Type_LinkAction.Type_Link_Create)
                {
                    var buf = StructConverterByteArray.StructToBytes(m_kCreatePrivateNet);
                    CServerItem.get().SendSocketData(GameServerDefines.MDM_GR_PRIVATE, GameServerDefines.SUB_GR_CREATE_PRIVATE, buf, (ushort)buf.Length);
                    //zeromemory(&m_kCreatePrivateNet, sizeof(m_kCreatePrivateNet));
                    m_kCreatePrivateNet = new CMD_GR_Create_Private();
                }
                if (m_eLinkAction == Type_LinkAction.Type_Link_Join)
                {
                    CMD_GR_Join_Private kSendNet;
                    kSendNet.dwRoomNum           = (uint)m_iJoinRoomId; //utility::parseInt(m_kJoinNumTxt); // lin Temp do this
                    kSendNet.cbGameTypeIdex      = m_cbGameTypeIdex;    //WQ add
                    kSendNet.cbChoosedModelIndex = (byte)PlayerPrefs.GetInt("ChoosedModelIndex");

                    Debug.Log("OnSocketSubPrivateInfo Type_Link_Join: m_cbGameTypeIdex=" + m_cbGameTypeIdex);

                    var buf = StructConverterByteArray.StructToBytes(kSendNet);
                    CServerItem.get().SendSocketData(GameServerDefines.MDM_GR_PRIVATE, GameServerDefines.SUB_GR_JOIN_PRIVATE, buf, (ushort)buf.Length);
                }
                m_eLinkAction = Type_LinkAction.Type_Link_NULL;
            });
        }
コード例 #2
0
 void ConnectAndCreatePrivateByServerID(int iServerID, CMD_GR_Create_Private kNet)
 {
     GameManagerBaseNet.InstanceBase().connectGameServerByServerID(iServerID);
     m_kCreatePrivateNet = kNet;
     //memcpy(&m_kCreatePrivateNet,&kNet,sizeof(kNet));
     m_eLinkAction = Type_LinkAction.Type_Link_Create;
 }
コード例 #3
0
 public void ConnectAndCreatePrivateByKindIDAndServerType(int iKindID, ushort wServerType, CMD_GR_Create_Private kNet) //WQ add
 {
     GameManagerBaseNet.InstanceBase().connectGameServerByKindIDAndServerType((ushort)iKindID, wServerType);
     //memcpy(&m_kCreatePrivateNet, &kNet, sizeof(kNet));
     m_kCreatePrivateNet = kNet;
     m_eLinkAction       = Type_LinkAction.Type_Link_Create;
 }
コード例 #4
0
        public HNPrivateScenceBase(HNGameManager ma)
        {
            m_iJoinCout         = (0);
            m_eLinkAction       = (Type_LinkAction.Type_Link_NULL);
            m_kCreatePrivateNet = new CMD_GR_Create_Private();
            m_kPrivateInfo      = new CMD_GR_Private_Info();
            m_kPrivateRoomInfo  = new CMD_GF_Private_Room_Info();

            CServerItem.get().SetServerPrivateSink(this);
            hnManager = ma;
        }
コード例 #5
0
        //自由匹配
        public void Button_JoinRace()
        {
            CMD_GR_Create_Private kSendNet = new CMD_GR_Create_Private();

            kSendNet.stHttpChannel      = new byte[SocketDefines.LEN_NICKNAME];
            kSendNet.cbGameType         = (byte)RoomType.Type_Public;
            kSendNet.bGameTypeIdex      = GAME_TYPE_JianDe; //mChen kSendNet.bGameTypeIdex = GAME_TYPE_ZZ;
            kSendNet.cbPlayCostTypeIdex = 0;                // hnManager.m_cbPlayCostTypeIdex; ;// 1000 * 0.05;//for金币房三种倍率
            kSendNet.lBaseScore         = 1;

            kSendNet.PlayerCount = HNMJ_Defines.GAME_PLAYER;

            kSendNet.bGameRuleIdex       = 130;
            kSendNet.bPlayCoutIdex       = 0;// hnManager.m_cbPlayCoutIdex;
            kSendNet.cbChoosedModelIndex = (byte)PlayerPrefs.GetInt("ChoosedModelIndex");

            PlayerPrefs.SetInt("PubOrPrivate", (int)RoomType.Type_Public);
            PlayerPrefs.Save();

            //mChen
            ConnectAndCreatePrivateByKindIDAndServerType(GameScene.KIND_ID_JianDe, SocketDefines.GAME_GENRE_EDUCATE, kSendNet);
        }