コード例 #1
0
ファイル: Tile.cs プロジェクト: ClintPearce/Seizonsha
 public void BindEntity(GameEntity entity, bool bind)
 {
     if (bind)
     {
         touching.Add(entity);
     }
     else
     {
         touching.Remove(entity);
     }
 }
コード例 #2
0
ファイル: Seizonsha.cs プロジェクト: ClintPearce/Seizonsha
 public void BindEntityToTiles(GameEntity entity, bool bind)
 {
     for (int i = getTileIndexFromLeftEdgeX(entity.getLeftEdgeX()); i <= getTileIndexFromRightEdgeX(entity.getRightEdgeX()); i++)
     {
         for (int j = getTileIndexFromTopEdgeY(entity.getTopEdgeY()); j <= getTileIndexFromBottomEdgeY(entity.getBottomEdgeY()); j++)
         {
             Tile currTile = currLevel.getTile(i, j);
             if (currTile != null) //if within bounds of level
             {
                 currLevel.getTile(i, j).BindEntity(entity, bind);
             }
         }
     }
 }
コード例 #3
0
ファイル: Seizonsha.cs プロジェクト: ClintPearce/Seizonsha
 private void moveGameEntityWithoutCollision(GameEntity entity, int x, int y)
 {
     entity.x = x;
     entity.y = y;
     entity.hitbox.X = x;
     entity.hitbox.Y = y;
 }
コード例 #4
0
ファイル: Seizonsha.cs プロジェクト: ClintPearce/Seizonsha
        public void moveGameEntity(GameEntity entity, int dx, int dy)
        {
            BindEntityToTiles(entity, false);

            if (!entity.isCollidable()) //skip collision detection
            {
                moveGameEntityWithoutCollision(entity, entity.x + dx, entity.y + dy);
                BindEntityToTiles(entity, true);
                return;
            }

            bool wallCollision = false;

            //calculate number of tiles distance covers
            int tilesX = (int)Math.Floor((float)Math.Abs(dx) / Static.TILE_WIDTH) + 1;
            int tilesY = (int)Math.Floor((float)Math.Abs(dy) / Static.TILE_HEIGHT) + 1;

            //get entity bounds
            int leftEdgeTile = getTileIndexFromLeftEdgeX(entity.getLeftEdgeX());
            int rightEdgeTile = getTileIndexFromRightEdgeX(entity.getRightEdgeX());
            int topEdgeTile = getTileIndexFromTopEdgeY(entity.getTopEdgeY());
            int bottomEdgeTile = getTileIndexFromBottomEdgeY(entity.getBottomEdgeY());

            int distanceToTravelX = dx;
            int distanceToTravelY = dy;

            //find distance to level boundary in movement direction and see if it is less move amount
            //figure out how many tiles your movement translates to in each direction
            //scan tiles in front of you to find closest obstacle in that direction
            //final movement is min of original movement and distance to obstacle

            if (dx > 0)
            {
                //right

                int distanceToBoundary = currLevel.GetTilesHorizontal() * Static.TILE_WIDTH - entity.getRightEdgeX();
                if (distanceToBoundary < distanceToTravelX)
                {
                    distanceToTravelX = distanceToBoundary;
                    //wallCollision = true;
                }

                int tilesToScanX = tilesX;

                if (rightEdgeTile + tilesToScanX > currLevel.GetTilesHorizontal() - 1)
                {
                    tilesToScanX = currLevel.GetTilesHorizontal() - 1 - rightEdgeTile;
                }

                for (int i = 1; i <= tilesToScanX; i++)
                {
                    for (int j = topEdgeTile; j <= bottomEdgeTile; j++)
                    {
                        Tile currTile = currLevel.getTile(rightEdgeTile + i, j);
                        if (currTile.isObstacle())
                        {
                            int distanceToTile = currTile.x - entity.getRightEdgeX();
                            if (distanceToTile < distanceToTravelX)
                            {
                                distanceToTravelX = distanceToTile;
                                wallCollision = true;
                                break;
                            }
                        }

                        GameEntity closest = null;
                        foreach (GameEntity tileEntity in currTile.getEntities())
                        {
                            if (tileEntity.getLeftEdgeX() - entity.getRightEdgeX() < distanceToTravelX)
                            {
                                if (tileEntity.OverlapsY(entity))
                                {
                                    distanceToTravelX = tileEntity.getLeftEdgeX() - entity.getRightEdgeX();
                                    closest = tileEntity;
                                }
                            }
                        }
                        if (closest != null)
                        {
                            collisions.Add(new Collision(entity, closest));
                        }
                    }
                }

            }
            else if (dx < 0)
            {
                //left

                int distanceToBoundary = -1 * entity.getLeftEdgeX();
                if (distanceToBoundary > distanceToTravelX)
                {
                    distanceToTravelX = distanceToBoundary;
                    //wallCollision = true;
                }

                int tilesToScanX = tilesX;

                if (leftEdgeTile - tilesToScanX < 0)
                {
                    tilesToScanX = leftEdgeTile;
                }

                for (int i = 1; i <= tilesToScanX; i++)
                {
                    for (int j = topEdgeTile; j <= bottomEdgeTile; j++)
                    {
                        Tile currTile = currLevel.getTile(leftEdgeTile - i, j);
                        if (currTile.isObstacle())
                        {
                            int distanceToTile = (currTile.x + Static.TILE_WIDTH) - entity.getLeftEdgeX();
                            if (distanceToTile > distanceToTravelX)
                            {
                                distanceToTravelX = distanceToTile;
                                wallCollision = true;
                                break;
                            }
                        }

                        GameEntity closest = null;
                        foreach (GameEntity tileEntity in currTile.getEntities())
                        {
                            if (tileEntity.getRightEdgeX() - entity.getLeftEdgeX() > distanceToTravelX)
                            {
                                if (tileEntity.OverlapsY(entity))
                                {
                                    distanceToTravelX = tileEntity.getRightEdgeX() - entity.getLeftEdgeX();
                                    closest = tileEntity;
                                }
                            }
                        }
                        if (closest != null)
                        {
                            collisions.Add(new Collision(entity, closest));
                        }

                    }

                }
            }

            entity.x = entity.x + distanceToTravelX;
            entity.hitbox.Offset(distanceToTravelX, 0);
            leftEdgeTile = getTileIndexFromLeftEdgeX(entity.getLeftEdgeX());
            rightEdgeTile = getTileIndexFromRightEdgeX(entity.getRightEdgeX());

            if (dy > 0)
            { //down

                int distanceToBoundary = currLevel.GetTilesVertical() * Static.TILE_HEIGHT - entity.getBottomEdgeY();
                if (distanceToBoundary < distanceToTravelY)
                {
                    distanceToTravelY = distanceToBoundary;
                    //wallCollision = true;
                }

                int tilesToScanY = tilesY;

                if (bottomEdgeTile + tilesToScanY > currLevel.GetTilesVertical() - 1)
                {
                    tilesToScanY = currLevel.GetTilesVertical() - 1 - bottomEdgeTile;
                }

                for (int i = 1; i <= tilesToScanY; i++)
                {
                    for (int j = leftEdgeTile; j <= rightEdgeTile; j++)
                    {
                        Tile currTile = currLevel.getTile(j, bottomEdgeTile + i);
                        if (currTile.isObstacle())
                        {
                            int distanceToTile = currTile.y - entity.getBottomEdgeY();
                            if (distanceToTile < distanceToTravelY)
                            {
                                distanceToTravelY = distanceToTile;
                                wallCollision = true;
                                break;
                            }
                        }

                        GameEntity closest = null;
                        foreach (GameEntity tileEntity in currTile.getEntities())
                        {
                            if (tileEntity.getTopEdgeY() - entity.getBottomEdgeY() < distanceToTravelY)
                            {
                                if (tileEntity.OverlapsX(entity))
                                {
                                    distanceToTravelY = tileEntity.getTopEdgeY() - entity.getBottomEdgeY();
                                    closest = tileEntity;
                                }
                            }
                        }
                        if (closest != null)
                        {

                            collisions.Add(new Collision(entity, closest));
                        }
                    }
                }

            }
            else if (dy < 0)
            { //up

                int distanceToBoundary = -1 * entity.getTopEdgeY();
                if (distanceToBoundary > distanceToTravelY)
                {
                    distanceToTravelY = distanceToBoundary;
                    //wallCollision = true;
                }

                int tilesToScanY = tilesY;

                if (topEdgeTile - tilesToScanY < 0)
                {
                    tilesToScanY = topEdgeTile;
                }

                for (int i = 1; i <= tilesToScanY; i++)
                {
                    for (int j = leftEdgeTile; j <= rightEdgeTile; j++)
                    {
                        Tile currTile = currLevel.getTile(j, topEdgeTile - i);
                        if (currTile.isObstacle())
                        {
                            int distanceToTile = (currTile.y + Static.TILE_HEIGHT) - entity.getTopEdgeY();
                            if (distanceToTile > distanceToTravelY)
                            {
                                    distanceToTravelY = distanceToTile;
                                    wallCollision = true;
                                    break;
                            }
                        }

                        GameEntity closest = null;
                        foreach (GameEntity tileEntity in currTile.getEntities())
                        {
                            if (tileEntity.getBottomEdgeY() - entity.getTopEdgeY() > distanceToTravelY)
                            {
                                if (tileEntity.OverlapsX(entity))
                                {
                                    distanceToTravelY = tileEntity.getBottomEdgeY() - entity.getTopEdgeY();
                                    closest = tileEntity;
                                }
                            }
                        }
                        if (closest != null)
                        {
                            collisions.Add(new Collision(entity, closest));
                        }
                    }

                }

            }

            entity.y = entity.y + distanceToTravelY;
            entity.hitbox.Offset(0, distanceToTravelY);

            if (wallCollision)
            {
                entity.collideWithWall();
            }

            BindEntityToTiles(entity, true);
        }
コード例 #5
0
ファイル: GameEntity.cs プロジェクト: ClintPearce/Seizonsha
 public bool OverlapsY(GameEntity entity)
 {
     return ((this.getBottomEdgeY() > entity.getTopEdgeY() && this.getBottomEdgeY() < entity.getBottomEdgeY())
         || (this.getTopEdgeY() < entity.getBottomEdgeY() && this.getTopEdgeY() > entity.getTopEdgeY())
         || (this.getTopEdgeY() >= entity.getTopEdgeY() && this.getBottomEdgeY() <= entity.getBottomEdgeY())
         || (this.getTopEdgeY() <= entity.getTopEdgeY() && this.getBottomEdgeY() >= entity.getBottomEdgeY()));
 }
コード例 #6
0
ファイル: GameEntity.cs プロジェクト: ClintPearce/Seizonsha
 public bool OverlapsX(GameEntity entity)
 {
     return ((this.getRightEdgeX() > entity.getLeftEdgeX() && this.getRightEdgeX() < entity.getRightEdgeX())
         || (this.getLeftEdgeX() < entity.getRightEdgeX() && this.getLeftEdgeX() > entity.getLeftEdgeX())
         || (this.getLeftEdgeX() >= entity.getLeftEdgeX() && this.getRightEdgeX() <= entity.getRightEdgeX())
         || (this.getLeftEdgeX() <= entity.getLeftEdgeX() && this.getRightEdgeX() >= entity.getRightEdgeX()));
 }
コード例 #7
0
ファイル: GameEntity.cs プロジェクト: ClintPearce/Seizonsha
 public abstract void collide(GameEntity entity);
コード例 #8
0
ファイル: Collision.cs プロジェクト: ClintPearce/Seizonsha
 public Collision(GameEntity e1, GameEntity e2)
 {
     this.e1 = e1;
     this.e2 = e2;
 }
コード例 #9
0
ファイル: Player.cs プロジェクト: ClintPearce/Seizonsha
 public override void collide(GameEntity entity)
 {
     //game.Spawn(new TextEffect(game, "collision", 30, x, y));
        // game.damageArea(game.getLevelBounds(), 300, Static.DAMAGE_TYPE_ALL);
     //setCollidable(false);
 }