public override void update(IComponent component) { TitleComponent title = component as TitleComponent; if (!initialized) { resetTitle(title); initializeTitle(title); initialized = true; } Vector2 temp = new Vector2(); temp.X = (distance.X / transition.Interval); temp.Y = (distance.Y / transition.Interval); int x = (int)(defaultVector.X - title.TitleVector.X); int y = (int)(defaultVector.Y - title.TitleVector.Y); if (((Math.Abs(x) < Math.Abs(temp.X)) || (Math.Abs(y) < Math.Abs(temp.Y))) && transition.State == TransitionState.intro) { title.TitleVector = defaultVector; } else { title.TitleVector += temp; } transition.update(component); }
private void resetTitle(TitleComponent title) { if (!float.IsNaN(defaultVector.X) && !float.IsNaN(defaultVector.Y)) { title.TitleVector = defaultVector; } }
private void initializeTitle(TitleComponent title) { if (transition.State == TransitionState.intro) { defaultVector = title.TitleVector; Vector2 temp = new Vector2(); temp = title.TitleVector + offset; title.TitleVector = temp; distance = defaultVector - temp; } else if (transition.State == TransitionState.exit || transition.State == TransitionState.selected) { defaultVector = title.TitleVector; Vector2 temp = new Vector2(); temp = defaultVector + offset; distance = defaultVector - temp; } }
private void setAlpha(TitleComponent title) { Color temp = title.TitleColor; temp.A = (byte)alpha; title.TitleColor = temp; }
private void resetTitle(TitleComponent title) { if (defaultAlpha > 0) { alpha = defaultAlpha; setAlpha(title); } }
public override void setTransition(IComponent component) { TitleComponent title = component as TitleComponent; initializeTitle(title); initialized = true; transition.setTransition(component); }
private void initializeTitle(TitleComponent title) { defaultAlpha = title.TitleColor.A; //Set the fade to fade in if (transition.State == TransitionState.intro) { direction = 255; alpha = 0; setAlpha(title); } //Else set the fade to fade out; else if (transition.State == TransitionState.exit || transition.State == TransitionState.selected) { direction = -255; alpha = 255; setAlpha(title); } }
public override void update(IComponent component) { TitleComponent title = component as TitleComponent; if (!initialized) { resetTitle(title); initializeTitle(title); initialized = true; } int x = 255 - alpha; int y = direction / transition.Interval; if (x >= y) { alpha += direction / transition.Interval; } setAlpha(title); transition.update(component); }