コード例 #1
0
        protected override void OnEnter(ProcedureOwner procedureOwner)
        {
            base.OnEnter(procedureOwner);
            m_ProcedureOwner = procedureOwner;

            //初始化数据
            InitData();

            //显示第一个职业
            GameEntry.Entity.ShowPoseRole(m_WarriorData);
            m_SelectRoleTypeId = (int)EntityTypeId.PlayerWarrior;

            //打开创建角色界面
            RoleCreateFormParams    data   = new RoleCreateFormParams();
            IDataTable <DRRoleName> nameDt = GameEntry.DataTable.GetDataTable <DRRoleName>();

            DRRoleName[]   allNames   = nameDt.GetAllDataRows();
            Queue <string> namesQueue = new Queue <string>();

            for (int i = 0; i < allNames.Length; i++)
            {
                namesQueue.Enqueue(allNames[i].RoleName);
            }
            data.RandomNameQueue   = namesQueue;
            data.OnClickRoleType   = OnClickRoleType;
            data.OnClickCreateRole = OnClickCreateRole;
            GameEntry.UI.OpenUIForm(UIFormId.CreateRoleForm, data);
        }
コード例 #2
0
        protected override void OnOpen(object userData)
        {
            base.OnOpen(userData);

            RoleCreateFormParams data = (RoleCreateFormParams)userData;

            if (data == null)
            {
                Log.Warning("RoleCreateFormParams is invalid.");
                return;
            }

            m_WarriorButton.onClick.Add(() =>
            {
                m_RoleInfoCtrl.selectedIndex = 0;
                if (data.OnClickRoleType != null)
                {
                    data.OnClickRoleType.Invoke(1);
                }
            });
            m_MagicButton.onClick.Add(() =>
            {
                m_RoleInfoCtrl.selectedIndex = 1;
                if (data.OnClickRoleType != null)
                {
                    data.OnClickRoleType.Invoke(2);
                }
            });
            m_ArcherButton.onClick.Add(() =>
            {
                m_RoleInfoCtrl.selectedIndex = 2;
                if (data.OnClickRoleType != null)
                {
                    data.OnClickRoleType.Invoke(3);
                }
            });

            m_RandomNames    = data.RandomNameQueue;
            m_NameInput.text = GetName();
            m_DiceButton.onClick.Add(() =>
            {
                m_DiceButton.TweenRotate(360, 0.5f);
                m_DiceButton.rotation = 0;
                m_NameInput.text      = GetName();
            });

            m_CreateRoleButton.onClick.Add(() =>
            {
                if (m_NameInput.text == string.Empty)
                {
                    Log.Warning("Name is invalid.");
                    return;
                }

                if (data.OnClickCreateRole != null)
                {
                    data.OnClickCreateRole.Invoke(m_NameInput.text);
                }
            });
        }