コード例 #1
0
        public bool CheckCondition(MapEventCondition data, MapEvent pEventData, TriggerConditionType except, params object[] args)
        {
            switch (data.Type)
            {
            case TriggerConditionType.EnterRegion:
            case TriggerConditionType.InitRegion:
            case TriggerConditionType.LeaveRegion:
            {
                return(data.Type == except);
            }

            case TriggerConditionType.WaveIndex:
            case TriggerConditionType.WavesetEnd:
            {
                if (except == data.Type)
                {
                    return((int)args[0] == data.Args.ToInt32());
                }
                else
                {
                    return(false);
                }
            }

            default:
                return(false);
            }
        }
コード例 #2
0
ファイル: LevelEvent.cs プロジェクト: mengtest/demo_tankWar3D
        public override void Import(XmlObject pData, bool pBuild)
        {
            MapEvent data = pData as MapEvent;

            if (data == null)
            {
                return;
            }

            Type         = data.Type;
            TypeId       = data.Id;
            Relation1    = data.Relation1;
            Conditions1  = data.Conditions1;
            TriggerDelay = data.TriggerDelay;
            Active       = data.Active;
            if (data.Conditions2 != null)
            {
                Relation2       = data.Relation2;
                Conditions2     = data.Conditions2;
                TriggerNum      = data.TriggerNum;
                TriggerInterval = data.TriggerInterval;
            }

            Build();
            SetName();
        }
コード例 #3
0
        public void CreateMapEvent <T, S>(MapEvent pData, LevelRegion pRegion, LevelContainerBase <T> pHolder, List <S> pElemDataList) where T : LevelElement where S : MapElement
        {
            T tElement = null;

            if (pData.Active)
            {
                for (int i = 0; i < pElemDataList.Count; i++)
                {
                    if (pElemDataList[i].Id == pData.Id)
                    {
                        tElement = pHolder.AddElement();
                        tElement.Import(pElemDataList[i], false);
                        if (tElement is LevelWaveSet)
                        {
                            LevelWaveSet waveset = tElement as LevelWaveSet;
                            waveset.Region = pRegion;
                        }
                        tElement.Init();
                    }
                }
            }
            else
            {
                tElement = pHolder.FindElement(pData.Id);
                if (tElement != null)
                {
                    DestroyImmediate(tElement.gameObject);
                }
            }
        }
コード例 #4
0
        public override void Read(XmlNode os)
        {
            foreach (XmlNode current in XmlObject.GetChilds(os))
            {
                switch (current.Name)
                {
                case "Id":
                    this.Id = ReadInt(current);
                    break;

                case "Center":
                    this.Center = ReadVector3(current);
                    break;

                case "EulerAngles":
                    this.EulerAngles = ReadVector3(current);
                    break;

                case "Size":
                    this.Size = ReadVector3(current);
                    break;

                case "AllowRide":
                    this.AllowRide = ReadBool(current);
                    break;

                case "AllowPK":
                    this.AllowPK = ReadBool(current);
                    break;

                case "AllowTrade":
                    this.AllowTrade = ReadBool(current);
                    break;

                case "AllowFight":
                    this.AllowFight = ReadBool(current);
                    break;

                case "StartActive":
                    this.StartActive = ReadBool(current);
                    break;

                case "Events":
                    XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode)
                    {
                        MapEvent data = new MapEvent();
                        data.Read(pNode);
                        Events.Add(data);
                    });
                    break;
                }
            }
        }
コード例 #5
0
        public void StartMapEvent(MapEvent pData, LevelRegion pRegion)
        {
            switch (pData.Type)
            {
            case MapTriggerType.Barrier:
            {
                HolderBarrier pHolder = GetHolder(MapHolderType.Barrier) as HolderBarrier;
                CreateMapEvent <LevelBarrier, MapBarrier>(pData, pRegion, pHolder, Config.Barriers);
            }
            break;

            case MapTriggerType.Region:
            {
                HolderRegion pHolder = GetHolder(MapHolderType.Region) as HolderRegion;
                CreateMapEvent <LevelRegion, MapRegion>(pData, pRegion, pHolder, Config.Regions);
            }
            break;

            case MapTriggerType.Portal:
            {
                HolderPortal pHolder = GetHolder(MapHolderType.Portal) as HolderPortal;
                CreateMapEvent <LevelPortal, MapPortal>(pData, pRegion, pHolder, Config.Portals);
            }
            break;

            case MapTriggerType.Waveset:
            {
                HolderWaveSet pHolder = GetHolder(MapHolderType.WaveSet) as HolderWaveSet;
                CreateMapEvent <LevelWaveSet, MapWaveSet>(pData, pRegion, pHolder, Config.WaveSets);
            }
            break;

            case MapTriggerType.Result:
            {
                OnLevelEnd();
            }
            break;

            case MapTriggerType.Monstegroup:
            {
                HolderMonsterGroup pHolder = GetHolder(MapHolderType.MonsterGroup) as HolderMonsterGroup;
                CreateMapEvent <LevelMonsterGroup, MapMonsterGroup>(pData, pRegion, pHolder, Config.MonsterGroups);
            }
            break;

            case MapTriggerType.Minegroup:
            {
                HolderMineGroup pHolder = GetHolder(MapHolderType.MineGroup) as HolderMineGroup;
                CreateMapEvent <LevelMineGroup, MapMineGroup>(pData, pRegion, pHolder, Config.MineGroups);
            }
            break;
            }
        }
コード例 #6
0
        public void ActiveEventsByCondition(TriggerConditionType type, params object[] args)
        {
            for (int i = 0; i < m_Data.Events.Count; i++)
            {
                MapEvent data = m_Data.Events[i];
                if (m_HasActiveEvents.Contains(data) && data.Conditions2 == null)
                {
                    continue;
                }

                int num = 0;
                for (int k = 0; k < data.Conditions1.Count; k++)
                {
                    MapEventCondition pChild = data.Conditions1[k];
                    bool isTrigger           = CheckCondition(pChild, data, type, args);
                    if (isTrigger)
                    {
                        num++;
                    }
                }

                bool active = false;
                switch (data.Relation1)
                {
                case ConditionRelationType.And:
                    active = num >= data.Conditions1.Count;
                    break;

                case ConditionRelationType.Or:
                    active = num > 0;
                    break;
                }

                if (active)
                {
                    GameEntry.Level.StartMapEvent(data, this);
                    if (!m_HasActiveEvents.Contains(data))
                    {
                        m_HasActiveEvents.Add(data);
                    }
                }
            }
        }
コード例 #7
0
ファイル: LevelEvent.cs プロジェクト: mengtest/demo_tankWar3D
        public override XmlObject Export()
        {
            MapEvent data = new MapEvent();

            data.Type         = Type;
            data.Id           = TypeId;
            data.Relation1    = Relation1;
            data.Conditions1  = Conditions1;
            data.TriggerDelay = TriggerDelay;
            data.Active       = Active;
            if (UseIntervalTrigger)
            {
                data.Relation2       = Relation2;
                data.Conditions2     = Conditions2;
                data.TriggerNum      = TriggerNum;
                data.TriggerInterval = TriggerInterval;
            }
            return(data);
        }