コード例 #1
0
        public UIWindowBase OpenUIWindow <T>(string UIName, UIType uitype = UIType.Normal, GameFrameworkAction <UIWindowBase> callback = null)
        {
            if (EUIManagerState != EUIManagerState.e_Idle)
            {
                return(null);
            }

            UIWindowBase UIbase = GetUI(UIName, false);

            if (UIbase == null)
            {
                UIbase = CreateUIWindow <T>(UIName);
            }

            UIbase.m_UIType = uitype;

            try
            {
                UIbase.SetActive(true);
                UIbase.OnOpenUI();
            }
            catch (Exception e)
            {
                DebugHandler.LogError(UIName + " OnOpen Exception: " + e.ToString());
            }
            m_UILayerManagerCom.SetLayer(UIbase);
            return(UIbase);
        }
コード例 #2
0
        public T OpenInstanceUIWindow <T>() where T : UIWindowBase
        {
            if (EUIManagerState != EUIManagerState.e_Idle)
            {
                return(null);
            }
            string       UIName = typeof(T).Name;
            UIWindowBase UIbase = GetUI(UIName);

            if (UIbase == null)
            {
                UIbase = OpenUIWindow <T>();
            }
            else
            {
                UIbase.SetActive(true);
                UIbase.OnOpenUI();
            }
            return(UIbase as T);
        }