コード例 #1
0
ファイル: Wander.cs プロジェクト: koreus7/GameMagicDX
        public void Update(GameTime gameTime)
        {
            float x = Entity.Position.X;
            float y = Entity.Position.Y;
            int   w = Entity.World.Width;
            int   h = Entity.World.Height;

            float theta = Noise.Generate(x / 320.0f + 2000.0f, y / 320.0f + 2000.0f);

            dir = new Vector2(5.0f * (float)Math.Cos(theta * 2 * Math.PI), -5.0f * (float)Math.Sin(theta * 2 * Math.PI)) * 0.06f;

            // dir += new Vector2(x/w, y/h) * 0.1f;
            // dir += new Vector2((w - x)/w, (h - y)/y) * 0.1f;
            MouseState m = Mouse.GetState();

            float mouseDistance = Vector2.Distance(Entity.Position, new Vector2(m.X, m.Y));

            bool mouse = false;

            Vector2 mouseEffect = new Vector2(0.0f, 0.0f);

            if (mouseDistance < 200 && m.RightButton == ButtonState.Pressed)
            {
                mouse = true;
                Vector2 delta = new Vector2(m.X - Entity.Position.X, m.Y - Entity.Position.Y);
                float   mod   = Math.Min(delta.LengthSquared(), 100.0f) / 100.0f;
                mouseEffect = delta.Normalized() * 24.0f * mod;
            }

            bool boost = false;

            foreach (RectColider.CollisionResult res in rect.Collisions)
            {
                RectColider colider = res.Collider;

                if (colider.Entity is Orb)
                {
                    Vector2 delta = (colider.Entity.Position - Entity.Position);
                    if (delta.LengthSquared() < 10)
                    {
                        // Atract when really close.
                        dir += delta.Normalized() * 3.0f * MathHelper.Min(delta.LengthSquared(), 10.0f) / 10.0f;
                        //dir += delta.Normalized()*10.0f;
                    }
                    else if (delta.LengthSquared() < 200)
                    {
                        dir -= delta.Normalized() * 1.0f;
                    }
                }
                else if (colider.Entity is Repelatron)
                {
                    Vector2 delta = (colider.Entity.Position - Entity.Position);
                    float   nd    = MathHelper.Min(300.0f, delta.LengthSquared()) / 300.0f;
                    float   mod   = 1.4f / MathHelper.Lerp(10f, 0.2f, nd);
                    dir -= delta.Normalized() * mod * 2.5f;
                }
                else if (colider.Entity is Hub)
                {
                    Vector2 delta = colider.Entity.Position - Entity.Position;

                    if (delta.LengthSquared() < 80000.0f)
                    {
                        float mod = Math.Min(delta.LengthSquared(), 200.0f) / 200.0f;
                        dir += delta.Normalized() * 24.0f * mod;
                    }
                }
                else if (colider.Entity is SinkCollider)
                {
                    if (res.JustEntered)
                    {
                        StaticSound.absorb.Play(0.1f, 1.0f, 1.0f);
                        Entity.World.SignalOrbGet();
                    }
                }
                else if (colider.Entity is HubCollider)
                {
                    if (res.JustEntered)
                    {
                        StaticSound.absorbBad.Play(0.5f, 1.0f, 1.0f);;
                    }
                }
                else if (colider.Entity is Sink)
                {
                    Vector2 delta = colider.Entity.Position - Entity.Position;

                    if (delta.LengthSquared() < 81000.0f)
                    {
                        float mod = Math.Min(delta.LengthSquared(), 200.0f) / 200.0f;
                        dir += delta.Normalized() * 30.0f * mod;
                    }
                    if (delta.LengthSquared() < 10.0f)
                    {
                        Entity.GetComponent <SpriteRenderer>().Visible = false;
                    }
                }
                else if (colider.Entity is Planet)
                {
                    Vector2 delta = colider.Entity.Position - Entity.Position;

                    if (delta.LengthSquared() < 57600)
                    {
                        Vector2 normal  = delta.Normalized();
                        Vector2 tangent = new Vector2(-normal.Y, normal.X);

                        dir += tangent * 30.0f;
                    }
                    else if (delta.LengthSquared() < 59600 && !mouse)
                    {
                        float mod = Math.Min(delta.LengthSquared() - 57600, 200.0f) / 200.0f;
                        dir += delta.Normalized() * 28.0f * mod;
                    }
                }
                else if (colider.Entity is ReversePlanet)
                {
                    Vector2 delta = colider.Entity.Position - Entity.Position;

                    if (delta.LengthSquared() < 57600)
                    {
                        Vector2 normal  = delta.Normalized();
                        Vector2 tangent = new Vector2(-normal.Y, normal.X);

                        dir -= tangent * 30.0f;
                    }
                    else if (delta.LengthSquared() < 59600 && !mouse)
                    {
                        float mod = Math.Min(delta.LengthSquared() - 57600, 200.0f) / 200.0f;
                        dir += delta.Normalized() * 28.0f * mod;
                    }
                }
                else if (colider.Entity is Goo)
                {
                    Vector2 delta = colider.Entity.Position - Entity.Position;

                    if (delta.LengthSquared() < 10000)
                    {
                        mouseEffect *= 0.0f;
                    }
                }
                else if (colider.Entity is SpeedBoost)
                {
                    boost = true;
                }
            }

            if (boost)
            {
                dir *= 5.0f;
            }

            dir += mouseEffect;


            Vector2 projected = Project(dir, gameTime);

            if (projected.X - rect.rect.Width / 2.0f > Entity.World.Width)
            {
                projected.X = -rect.rect.Width / 2.0f;
                dir         = new Vector2(-100.0f, 0);
                projected   = Project(dir, gameTime);
            }
            else if (projected.X + rect.rect.Width / 2.0f < 0)
            {
                projected.X = Entity.World.Width + rect.rect.Width / 2.0f;
                dir         = new Vector2(100.0f, 0);
                projected   = Project(dir, gameTime);
            }

            if (projected.Y - rect.rect.Height / 2.0f > Entity.World.Height)
            {
                projected.Y = -rect.rect.Height / 2.0f;
            }
            else if (projected.Y + rect.rect.Height / 2.0f < 0)
            {
                projected.Y = Entity.World.Height + rect.rect.Height / 2.0f;
            }

            Entity.SetPosition(projected);
        }
コード例 #2
0
ファイル: Wander.cs プロジェクト: koreus7/GameMagicDX
 public void Init()
 {
     dir  = Rand.Inst.Vec2(2);
     rect = Entity.GetComponent <RectColider>();
 }