public Sprite2(Texture texture) { Vertices = new List<Vertex>(); for (int i = 0; i < 6; i++ ) { Vertices.Add(new Vertex()); } SetPosition(new Vector(0, 0, 0), 1, 1); SetUVs(new Point(0, 0), new Point(1, 1)); SetColor(new Color(1, 1, 1, 1)); SetScale(1); this.Texture = texture; }
public MyriadPro(Texture texture) : base(texture) { }
public Face(Texture texture) : base(texture) { }
public Font(Texture.Texture texture, Dictionary<char, CharacterData> characters) { this._texture = texture; this.Characters = characters; }
public Font(Texture.Texture texture, string filePath) { this._texture = texture; this.FilePath = filePath; Characters = Parse(filePath); }