public CmdRollChestLootTable(ChestType chestType, Player player, bool isBossDrop, ref Reward reward, [Optional, DefaultParameterValue(null)] List <ShopEntryType> disallowedShopEntryTypes) { this.m_chestType = chestType; this.m_player = player; this.m_isBossDrop = isBossDrop; this.m_reward = reward; this.m_disallowedShopEntryTypes = disallowedShopEntryTypes; }
public void awardBossRewards(ActiveDungeon ad, GameLogic.CharacterType killedBossType, bool wildBoss) { ad.VisualizableBossRewards = new ActiveDungeon.BossRewards(); CharacterInstance primaryPlayerCharacter = ad.PrimaryPlayerCharacter; Player owningPlayer = primaryPlayerCharacter.OwningPlayer; int floor = ad.Floor; double baseCoinReward = App.Binder.ConfigMeta.BossCoinDropCurve(floor, owningPlayer.BossTrain.Active); double num3 = owningPlayer.calculateStandardCoinRoll(baseCoinReward, killedBossType, 1); ad.VisualizableBossRewards.CoinDropCount = UnityEngine.Random.Range(3, 7); ad.VisualizableBossRewards.CoinsPerDrop = num3 / ((double)ad.VisualizableBossRewards.CoinDropCount); bool isHighestFloor = ad.Floor == owningPlayer.getHighestFloorReached(); double num4 = App.Binder.ConfigMeta.XpFromBossKill(ad.Floor, isHighestFloor) / ((double)ad.VisualizableBossRewards.CoinDropCount); float num5 = primaryPlayerCharacter.getCharacterTypeXpModifier(killedBossType) + primaryPlayerCharacter.UniversalXpBonus(true); num4 += num4 * num5; ad.VisualizableBossRewards.XpPerDrop = num4; bool flag2 = !ad.hasDungeonModifier(DungeonModifierType.MonsterNoCoins); for (int i = 0; i < ad.VisualizableBossRewards.CoinDropCount; i++) { if (flag2) { Vector3?nullable = null; CmdGainResources.ExecuteStatic(owningPlayer, ResourceType.Coin, ad.VisualizableBossRewards.CoinsPerDrop, true, "TRACKING_ID_GAMEPLAY_LOOT_GAIN", nullable); } Vector3?worldPt = null; CmdGainResources.ExecuteStatic(owningPlayer, ResourceType.Xp, ad.VisualizableBossRewards.XpPerDrop, true, string.Empty, worldPt); } bool flag3 = false; if (!wildBoss) { flag3 = this.grantRetirementTriggerChestIfAllowed(); } if (!wildBoss && owningPlayer.canRetire()) { Reward reward = owningPlayer.getFirstUnclaimedRetirementTriggerChest(); ad.VisualizableBossRewards.Tokens = App.Binder.ConfigMeta.RetirementTokenReward(primaryPlayerCharacter, ad.Floor); reward.TokenDrops.Add(ad.VisualizableBossRewards.Tokens); if (App.Binder.ConfigMeta.BossShouldDropFrenzyPotionAtFloor(ad.Floor)) { ad.VisualizableBossRewards.FrenzyPotions = 1; reward.FrenzyPotions += ad.VisualizableBossRewards.FrenzyPotions; } } if ((wildBoss || owningPlayer.hasRetired()) || !flag3) { ad.VisualizableBossRewards.MainDrops.Add(CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossDropLootTable, owningPlayer, Vector3.zero, killedBossType, null, ChestType.NONE)); int num7 = owningPlayer.CumulativeRetiredHeroStats.BossesBeat + owningPlayer.ActiveCharacter.HeroStats.BossesBeat; if ((owningPlayer.getPerkInstanceCount(PerkType.ChesterChestDrop) > 0) && ((((float)num7) % Mathf.Floor(ConfigPerks.GetBestModifier(PerkType.ChesterChestDrop))) == 0f)) { ad.VisualizableBossRewards.MainDrops.Add(CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossDropLootTable, owningPlayer, Vector3.zero, killedBossType, null, ChestType.ChesterChest)); } } if ((!wildBoss && owningPlayer.canRetire()) && ConfigMeta.BOSS_ADDITIONAL_DROPS_ENABLED) { if (flag3 && !owningPlayer.hasRetired()) { Reward item = CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossAdditionalDropLootTable, owningPlayer, Vector3.zero, killedBossType, ChestType.RewardBoxCommon.ToString(), ChestType.NONE); item.clearContent(); item.ShopEntryId = "CoinBundleSmall"; double num8 = App.Binder.ConfigMeta.CoinBundleSize(owningPlayer, item.ShopEntryId, 0.0); item.CoinDrops.Add(num8); ad.VisualizableBossRewards.RiggedRewards.Add(item); } else if (App.Binder.ConfigMeta.BossShouldDropRewardBoxAtFloor(ad.Floor)) { ad.VisualizableBossRewards.AdditionalDrop = CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossAdditionalDropLootTable, owningPlayer, Vector3.zero, killedBossType, null, ChestType.NONE); } } }
public CmdConvertReward(Player player, Reward drop, ChestType targetChestType) { this.m_player = player; this.m_drop = drop; this.m_targetChestType = targetChestType; }