public static void NextTurn() { if (dateIndex >= 6) { if (seasonIndex >= 3) { year++; seasonIndex = 0; } else { seasonIndex++; } dateIndex = 0; } else { dateIndex++; } season = TimeLibrary.Season [seasonIndex]; date = TimeLibrary.Date [seasonIndex, dateIndex]; CharacterLogic.AgingAll(); }
public static void RenewSelection(GameObject s) { selChr = CharacterLogic.Find(s.name); }