コード例 #1
0
        private ResourcesAssetManager()
        {
            m_AssetCachePool  = new AssetCachePool();
            m_AssetRecycleBin = new AssetRecycleBin();
            m_AssetLoader     = new ResourcesAssetLoader();

            m_AssetCachePool.RegisterRecycleAssetEvent(m_AssetRecycleBin.RecycleAsset);
            m_AssetCachePool.RegisterCheckAssetDoneEvent(m_AssetRecycleBin.UnloadUnuesdAssets);
            m_AssetLoader.RegisterAssetLoadDoneEvent(AddAssetToCachePool);
        }
コード例 #2
0
        private AssetBundleManager(byte[] assetDependencesBytes)
        {
            m_AssetDependences = new AssetDependencesParser().ParseAssetDependences(assetDependencesBytes);
            m_AssetCachePool   = new AssetCachePool();

            m_AssetBundleCollector = new AssetBundleCollector(m_AssetDependences);
            m_AssetRecycleBin      = new AssetBundleRecycleBin(m_AssetBundleCollector);

            m_AssetCachePool.RegisterRecycleAssetEvent(m_AssetRecycleBin.RecycleAsset);
            m_AssetCachePool.RegisterCheckAssetDoneEvent(m_AssetRecycleBin.UnloadUnuesdAssets);

            m_AssetLoader = new AssetBundleLoader(m_AssetDependences, m_AssetBundleCollector);
            m_AssetLoader.RegisterAssetLoadDoneEvent(AddAssetToCachePool);

            m_AssetLoadOrder     = new List <string>();
            m_AssetLoadUniqueSet = new HashSet <string>();
        }