/// <summary> /// Creates a new LevelMenuState. /// </summary> public LevelMenuState() : base("levelMenu") { // Add the background TextureEntity background = new TextureEntity(); background.Texture = GameHandler.AssetHandler.GetTexture("Backgrounds/spr_levelselect"); background.ResizeToTexture(); AddChild(background); ResizeToContents(); // Add a back button BackButton backButton = new BackButton(); backButton.Position = new Vector2((GameHandler.GraphicsHandler.Resolution.X - backButton.Size.X) / 2, 750); AddChild(backButton); // Load buttons int levels = ((PlayingState)GameHandler.StateHandler.States["playing"]).Levels.Count; for (int i = 0; i < levels; i++) { int row = i / 5; int column = i % 5; LevelButton button = new LevelButton(((PlayingState)GameHandler.StateHandler.States["playing"]).Levels[i]); button.Position = new Vector2(column * (button.Size.X + 20F), row * (button.Size.Y + 20F)) + new Vector2(390F, 180F); AddChild(button); } }
/// <summary> /// Creates a new HelpMenuState. /// </summary> public HelpMenuState() : base("helpMenu") { // Add the background TextureEntity background = new TextureEntity(); background.Texture = GameHandler.AssetHandler.GetTexture("Backgrounds/spr_help"); background.ResizeToTexture(); AddChild(background); ResizeToContents(); // Add a back button BackButton backButton = new BackButton(); backButton.Position = new Vector2((Size.X - backButton.Size.X) / 2, 750); AddChild(backButton); }
/// <summary> /// Creates a new TitleMenuState. /// </summary> public TitleMenuState() : base("titleMenu") { // Add the background TextureEntity background = new TextureEntity(); background.Texture = GameHandler.AssetHandler.GetTexture("Backgrounds/spr_title"); background.ResizeToTexture(); AddChild(background); ResizeToContents(); // Add a play button PlayButton playButton = new PlayButton(); playButton.Position = new Vector2((Size.X - playButton.Size.X) / 2, 540); AddChild(playButton); // Add a help button HelpButton helpButton = new HelpButton(); helpButton.Position = new Vector2((Size.X - helpButton.Size.X) / 2, 600); AddChild(helpButton); }
/// <summary> /// Creates a new PlayingState. /// </summary> public PlayingState() : base("playing") { TextureEntity background = new TextureEntity(); background.Texture = GameHandler.AssetHandler.GetTexture("Backgrounds/spr_sky"); AddChild(background); Size = new Vector2(GameHandler.GraphicsHandler.Resolution.X, GameHandler.GraphicsHandler.Resolution.Y); background.Size = Size; // Load levels for (int i = 1; i <= GameHandler.AssetHandler.CountFiles("Levels") - 1; i++) { LevelEntity level = new LevelEntity(i); level.Active = false; level.Visible = false; AddChild(level); } // Add quit button QuitButton quitButton = new QuitButton(); quitButton.Position = new Vector2(Size.X - quitButton.Size.X - 10, 10); AddChild(quitButton); // Game over _Overlay = new TextureEntity(); _Overlay.Visible = false; AddChild(_Overlay); // Show timer Timer = new TimerEntity(); Timer.Position = new Vector2(25, 30); AddChild(Timer); // Show hint Hint = new HintEntity(); Hint.Position = new Vector2((Size.X - Hint.Size.X) / 2, 10); AddChild(Hint); }