public override void LoadContent(ContentManager content) { var reader = new TextureAtlasReader(); Sprite = new Sprite(reader.Read(content.Load<Texture2D>(AssetName))) { OriginNormalized = new Vector2(0.5f, 0.5f) }; }
public override void LoadContent(ContentManager content) { var reader = new TextureAtlasReader(); Sprite = new Sprite(reader.Read(content.Load<Texture2D>(AssetName))) { OriginNormalized = new Vector2(0.5f, 0.5f) }; var reader2 = new AnimationSequenceReader(); _animationSequenceList = reader2.Read(AssetName); }