private static void SavePlayer(Player player) { Console.WriteLine("Do you want to save the current player"); if (Console.ReadLine().ToLower() == "yes") { Console.WriteLine("Saving Player"); Game.SavePlayer(player); } Console.WriteLine("Do you want to view the saved player"); if (Console.ReadLine().ToLower() == "yes") { Console.WriteLine("####################################"); Game.DisplayPlayerStats(Game.players); } Console.WriteLine("Do you want to restart"); if (Console.ReadLine().ToLower() == "yes") { StartGame(); Console.Clear(); } }