public InventoryItem(Rectangle _Bounds, Container _Parent, CreatureObject _InventoryOwner) : base(_Bounds) { this.itemObject = null; this.parent = _Parent; this.inventoryOwner = _InventoryOwner; }
public void setMenu(Container _Menu) { if(this.activeContainer!=null) { this.activeContainer.release(); } this.activeContainer = _Menu; }
public InventoryMenu(CreatureObject _InventoryOwner) : base() { this.inventoryOwner = _InventoryOwner; this.Bounds = new Rectangle(475, 0, 700, 1000); // TODO: Größe an Bildschirm anpassen! this.AllowMultipleFocus = true; this.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryMenu"; this.equipmentContainer = new Container(this.Bounds); int var_Count = this.inventoryOwner.Body.BodyParts.Count; for (int y = 0; y < var_Count; y++) { Component var_InventoryItemSpace = new Component(new Rectangle(this.Bounds.X, this.Bounds.Y + y * 36, 36, 36)); var_InventoryItemSpace.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryItemSpace"; this.add(var_InventoryItemSpace); } for (int y = 0; y < var_Count; y++) { EquipmentField var_EquipmentField = new EquipmentField(this.inventoryOwner, this.inventoryOwner.Body.BodyParts[y].Id, this.inventoryOwner.Body.BodyParts[y].AcceptedItemTypes, new Rectangle(this.Bounds.X, this.Bounds.Y + y * 36, 36, 36)); this.equipmentContainer.add(var_EquipmentField); } this.itemContainer = new Container(new Rectangle(this.Bounds.X, this.Bounds.Y + 300, this.Bounds.Width, this.Bounds.Height)); int var_BackbackSize = this.inventoryOwner.Inventory.MaxItems; int var_SizeY = var_BackbackSize / 4 + var_BackbackSize % 4; for (int y = 0; y < var_SizeY; y++) { for (int x = 0; x < 4; x++) { int var_ItemId = y * 4 + x; if (var_BackbackSize > 0) { InventoryField var_InventoryField = new InventoryField(this.inventoryOwner, var_ItemId, new Rectangle(this.Bounds.X + 92 + 36 * x, this.Bounds.Y + 306 + y * 36, 36, 36)); this.itemContainer.add(var_InventoryField); var_BackbackSize -= 1; } } } this.checkItems(); this.add(this.equipmentContainer); this.add(this.itemContainer); }
public CharacterCreationMenu() : base() { this.Bounds = new Rectangle(0,0,1000,1000); // TODO: Größe an Bildschirm anpassen! this.BackgroundGraphicPath = "Gui/Menu/CharacterCreation/Background"; this.AllowMultipleFocus = true; this.plattformComponent = new Component(new Rectangle(290, 200, 230, 70)); this.plattformComponent.BackgroundGraphicPath = "Gui/Menu/CharacterCreation/Plattform"; this.add(this.plattformComponent); this.createCharacter(Factory.FactoryEnums.GenderEnum.Male); /*this.characterComponent = new Component(new Rectangle(350, 100, 96, 128));//new Component(new Rectangle(320, 50, 170, 190)); this.characterComponent.BackgroundGraphicPath = this.playerObject.Body.MainBody.TexturePath;//"Character/BodyMale";//"Character/Char1_Big"; int var_SizeX = (int)this.playerObject.Body.MainBody.Size.X; int var_SizeY = (int)this.playerObject.Body.MainBody.Size.Y; this.characterComponent.SourceRectangle = new Rectangle(var_SizeX, 0, var_SizeX, var_SizeY); this.add(this.characterComponent);*/ this.bodyColorPicker = new Container(new Rectangle(530, 50, 300, 300)); this.createColors(); this.add(this.bodyColorPicker); this.maleButton = new Button(new Rectangle(0, 50, 60, 60)); //this.maleButton.Text = "Male"; this.maleButton.BackgroundGraphicPath = "Gui/Menu/CharacterCreation/MaleSymbol"; this.maleButton.Scale = 0.5f; this.maleButton.Action = this.selectedMale; this.add(this.maleButton); this.femaleButton = new Button(new Rectangle(60, 50, 60, 60)); //this.femaleButton.Text = "Female"; this.femaleButton.BackgroundGraphicPath = "Gui/Menu/CharacterCreation/FemaleSymbol"; this.femaleButton.Scale = 0.4f; this.femaleButton.Action = this.selectedFemale; this.add(this.femaleButton); this.playerNameTextField = new TextField(new Rectangle(260, 280, 289, 85)); this.playerNameTextField.Text = "Name"; this.add(this.playerNameTextField); this.createCharacterButton = new Button(new Rectangle(260, 380, 289, 85)); this.createCharacterButton.Text = "Accept"; this.add(this.createCharacterButton); this.createCharacterButton.Action = acceptCharacter; }