public void Add(PhysicsJoint joint) { Debug.Assert(JointCount < _jointCapacity); _joints[JointCount++] = joint; }
/// <summary> /// Requires two existing revolute or prismatic joints (any combination will work). /// The provided joints must attach a dynamic body to a static body. /// </summary> /// <param name="jointA">The first joint.</param> /// <param name="jointB">The second joint.</param> /// <param name="ratio">The ratio.</param> public GearJoint(PhysicsJoint jointA, PhysicsJoint jointB, float ratio) : base(jointA.BodyA, jointA.BodyB) { JointType = JointType.Gear; JointA = jointA; JointB = jointB; Ratio = ratio; JointType type1 = jointA.JointType; JointType type2 = jointB.JointType; // Make sure its the right kind of joint Debug.Assert(type1 == JointType.Revolute || type1 == JointType.Prismatic || type1 == JointType.FixedRevolute || type1 == JointType.FixedPrismatic); Debug.Assert(type2 == JointType.Revolute || type2 == JointType.Prismatic || type2 == JointType.FixedRevolute || type2 == JointType.FixedPrismatic); // In the case of a prismatic and revolute joint, the first body must be static. if (type1 == JointType.Revolute || type1 == JointType.Prismatic) Debug.Assert(jointA.BodyA.BodyType == BodyType.Static); if (type2 == JointType.Revolute || type2 == JointType.Prismatic) Debug.Assert(jointB.BodyA.BodyType == BodyType.Static); float coordinate1 = 0.0f, coordinate2 = 0.0f; switch (type1) { case JointType.Revolute: BodyA = jointA.BodyB; _revolute1 = (RevoluteJoint)jointA; LocalAnchor1 = _revolute1.LocalAnchorB; coordinate1 = _revolute1.JointAngle; break; case JointType.Prismatic: BodyA = jointA.BodyB; _prismatic1 = (PrismaticJoint)jointA; LocalAnchor1 = _prismatic1.LocalAnchorB; coordinate1 = _prismatic1.JointTranslation; break; case JointType.FixedRevolute: BodyA = jointA.BodyA; _fixedRevolute1 = (FixedRevoluteJoint)jointA; LocalAnchor1 = _fixedRevolute1.LocalAnchorA; coordinate1 = _fixedRevolute1.JointAngle; break; case JointType.FixedPrismatic: BodyA = jointA.BodyA; _fixedPrismatic1 = (FixedPrismaticJoint)jointA; LocalAnchor1 = _fixedPrismatic1.LocalAnchorA; coordinate1 = _fixedPrismatic1.JointTranslation; break; } switch (type2) { case JointType.Revolute: BodyB = jointB.BodyB; _revolute2 = (RevoluteJoint)jointB; LocalAnchor2 = _revolute2.LocalAnchorB; coordinate2 = _revolute2.JointAngle; break; case JointType.Prismatic: BodyB = jointB.BodyB; _prismatic2 = (PrismaticJoint)jointB; LocalAnchor2 = _prismatic2.LocalAnchorB; coordinate2 = _prismatic2.JointTranslation; break; case JointType.FixedRevolute: BodyB = jointB.BodyA; _fixedRevolute2 = (FixedRevoluteJoint)jointB; LocalAnchor2 = _fixedRevolute2.LocalAnchorA; coordinate2 = _fixedRevolute2.JointAngle; break; case JointType.FixedPrismatic: BodyB = jointB.BodyA; _fixedPrismatic2 = (FixedPrismaticJoint)jointB; LocalAnchor2 = _fixedPrismatic2.LocalAnchorA; coordinate2 = _fixedPrismatic2.JointTranslation; break; } _ant = coordinate1 + Ratio * coordinate2; }
/// <summary> /// Destroy a joint. This may cause the connected bodies to begin colliding. /// </summary> /// <param name="joint">The joint.</param> public void RemoveJoint(PhysicsJoint joint) { RemoveJoint(joint, true); }
/// <summary> /// Create a joint to constrain bodies together. This may cause the connected bodies to cease colliding. /// </summary> /// <param name="joint">The joint.</param> public void AddJoint(PhysicsJoint joint) { Debug.Assert(!_jointAddList.Contains(joint), "You are adding the same joint more than once."); if (!_jointAddList.Contains(joint)) _jointAddList.Add(joint); }
private void RemoveJoint(PhysicsJoint joint, bool doCheck) { if (doCheck) { Debug.Assert(!_jointRemoveList.Contains(joint), "The joint is already marked for removal. You are removing the joint more than once."); } if (!_jointRemoveList.Contains(joint)) _jointRemoveList.Add(joint); }
public static GearJoint CreateGearJoint(PhysicsWorld world, PhysicsJoint jointA, PhysicsJoint jointB, float ratio) { GearJoint gearJoint = new GearJoint(jointA, jointB, ratio); world.AddJoint(gearJoint); return gearJoint; }
private void SerializeJoint(PhysicsJoint joint) { if (joint.IsFixedType()) return; _writer.WriteStartElement("Joint"); _writer.WriteAttributeString("Type", joint.JointType.ToString()); WriteElement("BodyA", FindBodyIndex(joint.BodyA)); WriteElement("BodyB", FindBodyIndex(joint.BodyB)); WriteElement("CollideConnected", joint.CollideConnected); WriteElement("Breakpoint", joint.Breakpoint); if (joint.UserData != null) { _writer.WriteStartElement("UserData"); WriteDynamicType(joint.UserData.GetType(), joint.UserData); _writer.WriteEndElement(); } switch (joint.JointType) { case JointType.Distance: { DistanceJoint djd = (DistanceJoint)joint; WriteElement("DampingRatio", djd.DampingRatio); WriteElement("FrequencyHz", djd.Frequency); WriteElement("Length", djd.Length); WriteElement("LocalAnchorA", djd.LocalAnchorA); WriteElement("LocalAnchorB", djd.LocalAnchorB); } break; case JointType.Friction: { FrictionJoint fjd = (FrictionJoint)joint; WriteElement("LocalAnchorA", fjd.LocalAnchorA); WriteElement("LocalAnchorB", fjd.LocalAnchorB); WriteElement("MaxForce", fjd.MaxForce); WriteElement("MaxTorque", fjd.MaxTorque); } break; case JointType.Gear: throw new Exception("Gear joint not supported by serialization"); case JointType.Line: { LineJoint ljd = (LineJoint)joint; WriteElement("EnableMotor", ljd.MotorEnabled); WriteElement("LocalAnchorA", ljd.LocalAnchorA); WriteElement("LocalAnchorB", ljd.LocalAnchorB); WriteElement("MotorSpeed", ljd.MotorSpeed); WriteElement("DampingRatio", ljd.DampingRatio); WriteElement("MaxMotorTorque", ljd.MaxMotorTorque); WriteElement("FrequencyHz", ljd.Frequency); WriteElement("LocalXAxis", ljd.LocalXAxis); } break; case JointType.Prismatic: { PrismaticJoint pjd = (PrismaticJoint)joint; //NOTE: Does not conform with Box2DScene WriteElement("EnableLimit", pjd.LimitEnabled); WriteElement("EnableMotor", pjd.MotorEnabled); WriteElement("LocalAnchorA", pjd.LocalAnchorA); WriteElement("LocalAnchorB", pjd.LocalAnchorB); WriteElement("LocalXAxis1", pjd.LocalXAxis1); WriteElement("LowerTranslation", pjd.LowerLimit); WriteElement("UpperTranslation", pjd.UpperLimit); WriteElement("MaxMotorForce", pjd.MaxMotorForce); WriteElement("MotorSpeed", pjd.MotorSpeed); } break; case JointType.Pulley: { PulleyJoint pjd = (PulleyJoint)joint; WriteElement("GroundAnchorA", pjd.GroundAnchorA); WriteElement("GroundAnchorB", pjd.GroundAnchorB); WriteElement("LengthA", pjd.LengthA); WriteElement("LengthB", pjd.LengthB); WriteElement("LocalAnchorA", pjd.LocalAnchorA); WriteElement("LocalAnchorB", pjd.LocalAnchorB); WriteElement("MaxLengthA", pjd.MaxLengthA); WriteElement("MaxLengthB", pjd.MaxLengthB); WriteElement("Ratio", pjd.Ratio); } break; case JointType.Revolute: { RevoluteJoint rjd = (RevoluteJoint)joint; WriteElement("EnableLimit", rjd.LimitEnabled); WriteElement("EnableMotor", rjd.MotorEnabled); WriteElement("LocalAnchorA", rjd.LocalAnchorA); WriteElement("LocalAnchorB", rjd.LocalAnchorB); WriteElement("LowerAngle", rjd.LowerLimit); WriteElement("MaxMotorTorque", rjd.MaxMotorTorque); WriteElement("MotorSpeed", rjd.MotorSpeed); WriteElement("ReferenceAngle", rjd.ReferenceAngle); WriteElement("UpperAngle", rjd.UpperLimit); } break; case JointType.Weld: { WeldJoint wjd = (WeldJoint)joint; WriteElement("LocalAnchorA", wjd.LocalAnchorA); WriteElement("LocalAnchorB", wjd.LocalAnchorB); } break; // // Not part of Box2DScene // case JointType.Rope: { RopeJoint rjd = (RopeJoint)joint; WriteElement("LocalAnchorA", rjd.LocalAnchorA); WriteElement("LocalAnchorB", rjd.LocalAnchorB); WriteElement("MaxLength", rjd.MaxLength); } break; case JointType.Angle: { AngleJoint aj = (AngleJoint)joint; WriteElement("BiasFactor", aj.BiasFactor); WriteElement("MaxImpulse", aj.MaxImpulse); WriteElement("Softness", aj.Softness); WriteElement("TargetAngle", aj.TargetAngle); } break; case JointType.Slider: { SliderJoint sliderJoint = (SliderJoint)joint; WriteElement("DampingRatio", sliderJoint.DampingRatio); WriteElement("FrequencyHz", sliderJoint.Frequency); WriteElement("MaxLength", sliderJoint.MaxLength); WriteElement("MinLength", sliderJoint.MinLength); WriteElement("LocalAnchorA", sliderJoint.LocalAnchorA); WriteElement("LocalAnchorB", sliderJoint.LocalAnchorB); } break; default: throw new Exception("Joint not supported"); } _writer.WriteEndElement(); }