private async void makeCategories() { FolderPicker folderpicker = new FolderPicker(); folderpicker.FileTypeFilter.Add("*"); StorageFolder folder = await folderpicker.PickSingleFolderAsync(); IReadOnlyList <StorageFolder> folders = await folder.GetFoldersAsync(); List <string> hasSubcats = new List <string>() { "Compilations", "Interactive Fiction", "Non-Games", "Platform" }; foreach (StorageFolder f in folders) { if (f.Name.StartsWith("zzz")) { continue; } var c = new CategoryType(f.Name.Replace(" ", "-"), f.Name, "Assets/DarkGray.png", "A category", f.Path ); if (hasSubcats.Contains(c.Title)) { this.makeSubcategories(c); } else { this.makeGames(c); } this.AllGroups.Add(c); } Windows.Storage.AccessCache.StorageApplicationPermissions.FutureAccessList.Add(folder); }
private async void makeGames(CategoryType category, SubcategoryType subcategory = null) { IReadOnlyList <StorageFolder> folders; if (subcategory != null) { StorageFolder sfolder = await StorageFolder.GetFolderFromPathAsync(subcategory.Folder); folders = await sfolder.GetFoldersAsync(); } else { StorageFolder cfolder = await StorageFolder.GetFolderFromPathAsync(category.Folder); folders = await cfolder.GetFoldersAsync(); } foreach (StorageFolder gf in folders) { makeGame(gf, category, subcategory); } }
private void jsonToData(string json) { JsonObject state = JsonObject.Parse(json); foreach (var c in state["Categories"].GetArray()) { JsonObject cObj = c.GetObject(); CategoryType category = new CategoryType(cObj["Title"].GetString().Replace(" ", "-"), cObj["Title"].GetString(), "Assets/DarkGray.png", cObj["Description"].GetString(), cObj["Folder"].GetString() ); //DataSource.AddGroup(category); this.AllGroups.Add(category); foreach (var s in cObj["Subcategories"].GetArray()) { JsonObject sObj = s.GetObject(); SubcategoryType subcategory = new SubcategoryType(sObj["Title"].GetString().Replace(" ", "-"), sObj["Title"].GetString(), "Assets/DarkGray.png", sObj["Description"].GetString(), sObj["Folder"].GetString() ); category.Subcategories.Add(subcategory); } foreach (var g in cObj["Games"].GetArray()) { JsonObject gObj = g.GetObject(); ObservableCollection<string> executables = new ObservableCollection<string>(); foreach (var exe in gObj["Executables"].GetArray()) { executables.Add(exe.GetString()); } ObservableCollection<string> textfiles = new ObservableCollection<string>(); foreach (var txt in gObj["Textfiles"].GetArray()) { textfiles.Add(txt.Stringify()); } GameType game = new GameType(gObj["Title"].GetString().Replace(" ", "-"), gObj["Title"].GetString(), "Assets/DarkGray.png", gObj["Description"].GetString(), executables, textfiles, category, category.Subcategories.FirstOrDefault(subcat => gObj["Subcategory"].GetString() == subcat.Title) ); category.Items.Add(game); } } }
private async void makeGames(CategoryType category, SubcategoryType subcategory=null) { IReadOnlyList<StorageFolder> folders; if (subcategory != null) { StorageFolder sfolder = await StorageFolder.GetFolderFromPathAsync(subcategory.Folder); folders = await sfolder.GetFoldersAsync(); } else { StorageFolder cfolder = await StorageFolder.GetFolderFromPathAsync(category.Folder); folders = await cfolder.GetFoldersAsync(); } foreach (StorageFolder gf in folders) { makeGame(gf, category, subcategory); } }
private async void makeGame(StorageFolder gf, CategoryType category, SubcategoryType subcategory) { IReadOnlyList<StorageFile> gameFiles = await gf.GetFilesAsync(); ObservableCollection<string> executables, textfiles; try { executables = (ObservableCollection<string>)(from f in gameFiles where f.Name.EndsWith(".exe") select f.Path); } catch (InvalidOperationException e) { executables = null; } try { textfiles = (ObservableCollection<string>)(from f in gameFiles where f.Name.EndsWith(".txt") select f.Path); } catch (InvalidOperationException e) { textfiles = null; } var g = new GameType(gf.Name.Replace(" ", "-"), gf.Name, "Assets/LightGray.png", "A game", executables, textfiles, category, subcategory ); category.Items.Add(g); }
private async void makeSubcategories(CategoryType category) { StorageFolder cfolder = await StorageFolder.GetFolderFromPathAsync(category.Folder); IReadOnlyList<StorageFolder> folders = await cfolder.GetFoldersAsync(); foreach (StorageFolder f in folders) { if (f.Name.StartsWith("zzz")) continue; var s = new SubcategoryType(f.Name.Replace(" ", "-"), f.Name, "Assets/DarkGray.png", "A subcategory", f.Path ); category.Subcategories.Add(s); makeGames(category, s); } }
private async void makeCategories() { FolderPicker folderpicker = new FolderPicker(); folderpicker.FileTypeFilter.Add("*"); StorageFolder folder = await folderpicker.PickSingleFolderAsync(); IReadOnlyList<StorageFolder> folders = await folder.GetFoldersAsync(); List<string> hasSubcats = new List<string>() { "Compilations", "Interactive Fiction", "Non-Games", "Platform" }; foreach (StorageFolder f in folders) { if (f.Name.StartsWith("zzz")) continue; var c = new CategoryType(f.Name.Replace(" ", "-"), f.Name, "Assets/DarkGray.png", "A category", f.Path ); if (hasSubcats.Contains(c.Title)) this.makeSubcategories(c); else this.makeGames(c); this.AllGroups.Add(c); } Windows.Storage.AccessCache.StorageApplicationPermissions.FutureAccessList.Add(folder); }
public static void AddGroup(CategoryType group) { _DataSource.AllGroups.Add(group); }
public GameType(String uniqueId, String title, String imagePath, String description, ObservableCollection<string> executables, ObservableCollection<string> textfiles, CategoryType category, SubcategoryType subcategory) : base(uniqueId, title, imagePath, description) { this._executables = executables; this._textfiles = textfiles; this._category = category; this._subcategory = subcategory; }
public static void AddGroup(CategoryType group) { _DataSource.AllGroups.Add(group); }
public GameType(String uniqueId, String title, String imagePath, String description, ObservableCollection <string> executables, ObservableCollection <string> textfiles, CategoryType category, SubcategoryType subcategory) : base(uniqueId, title, imagePath, description) { this._executables = executables; this._textfiles = textfiles; this._category = category; this._subcategory = subcategory; }