コード例 #1
0
        public void linkAreas(Area origin, string originDescription, string[] originKeywords, Area destination, string destinationDescription, string[] destinationKeywords, bool makeSiblings)
        {
            //To connect two areas, we need the Areas themselves, and two links.
            //First create the list of keywords that can be used to refer to an object
            List<string> destinationKeywordList = new List<string>(destinationKeywords);
            List<string> originKeywordList = new List<string>(originKeywords);

            //Then instantiate the links. Here we are using the default travel and blocked descriptions.
            Link firstLink = new Link(destinationDescription, destinationKeywordList);
            Link secondLink = new Link(originDescription, originKeywordList);

            //Now we need to connect the two rooms together. First we make the two links siblings. This is *IMPORTANT*.
            if (makeSiblings == true)
            {
                firstLink.makeSibling(secondLink);
            }

            //These two statements connects firstArea to secondArea using firstLink.
            origin.connect(firstLink, destination);
            destination.connect(secondLink, origin);

            //The reason we need to link both ways, is that links can be made to be one way, or to behave in unusual ways (in keeping with the horror theme
            // if we so desire. Making a link a sibling tells the engine that they are different ends of the same link. That way they are kept in sync
            // so if one is locked, for example, the other will be locked as well.
        }
コード例 #2
0
ファイル: GameObject.cs プロジェクト: CanadianCavalry/GameJam
 public void makeSibling(Link siblingLink)
 {
     sibling = siblingLink;
     siblingLink.sibling = this;
 }
コード例 #3
0
ファイル: Area.cs プロジェクト: CanadianCavalry/GameJam
 public void connect(Link link, Area destination)
 {
     link.setDestination(destination);
     links.Add(link);
 }