public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); // Extend battery life under lock. InactiveSleepTime = TimeSpan.FromSeconds(1); var houseLevel = new LevelHouse(this); var room1 = new LevelRoom1_Bedroom(this, houseLevel); var room2 = new LevelRoom2_FriendsRoom1(this, houseLevel); var room3 = new LevelRoom3_FriendsRoom2(this, houseLevel); var room4 = new LevelRoom4_Bathroom(this, houseLevel); var room5 = new LevelRoom5_LivingRoom(this, houseLevel); var room6 = new LevelRoom6_Hall(this, houseLevel); var room7 = new LevelRoom7_DiningRoom(this, houseLevel); var room8 = new LevelRoom8_Kitchen(this, houseLevel); ChangeState(houseLevel); houseLevel.setRooms(room1, room2, room3, room4, room5, room6, room7, room8); }
public LevelRoom1_Bedroom(Game game, LevelHouse house) : base(game) { // TODO: Construct any child components here this.house = house; }
public LevelRoom3_FriendsRoom2(Game game, LevelHouse house) : base(game) { // TODO: Construct any child components here this.house = house; }