public static void TickGame() { try { UnityEngine.Profiling.Profiler.BeginSample("GameController.TickGame"); TimeUtility.UpdateGfxTime(UnityEngine.Time.time, UnityEngine.Time.realtimeSinceStartup, UnityEngine.Time.timeScale); PluginFramework.Instance.Tick(); s_Logger.Tick(); } finally { UnityEngine.Profiling.Profiler.EndSample(); } }