private static void SetUserSetting() { PersistenceData.SavePrefsData("ASSET_PACKAGER_WHOLE_MODULE", wholeModule); RunningTimeData.SetRunningData(CommonKey.VERSION_LOCAL, version.ToString()); RunningTimeData.Record(); }
protected override void OnEnd() { //更新本地版本号 string _serverVersion = serverConfigs[CommonKey.VERSION_SERVER]; RunningTimeData.SetRunningData(CommonKey.VERSION_LOCAL, _serverVersion); RunningTimeData.Record(); base.OnEnd(); }
private void SetUserSetting() { ComponentDataSetServer(); ComponentDataSetBundleIdentify(); //基础模块(针对业务逻辑) string _baseJson = JsonMapper.ToJson(baseModule); RunningTimeData.SetRunningData("JSON_BASE_MODULE", _baseJson); //平台 PersistenceData.SavePrefsData("BUNDLE_PLANTFORM", (int)bt); //是否debug版本 PersistenceData.SavePrefsData("BUNDLE_ISDEBUG", isDebug); //全包含资源 PersistenceData.SavePrefsData("BUNDLE_ISFULL", isFull); //分离体 PersistenceData.SavePrefsData("BUNDLE_ISDEPART", buildDepartPackage); //不打新资源(不存在依然会打包资源) PersistenceData.SavePrefsData("BUNDLE_ISOLDRES", oldRes); }
private void ComponentOnBuildWorkServer() { RunningTimeData.SetRunningData("DEFAULT_SERVER", gameServers[chooseServerCount]); RunningTimeData.SetRunningData("URL_HOTUPDATE", hotServers[chooseServerCount]); RunningTimeData.Record(); }
private void ComponentDataSetServer() { RunningTimeData.SetRunningData("SWITCH_USE_HOTUPDATE", useHotupdate.ToString()); }
private void ComponentDataSetBundleIdentify() { //版本 RunningTimeData.SetRunningData(CommonKey.VERSION_LOCAL, version.ToString()); }