// constructors------------------------------------------------------------ internal RoomThread(RoomManager roomMgr) { room_mgr_ = roomMgr; cur_thread_id_ = thread_id_creator_++; tick_interval_ = 100; max_room_count_ = 0; active_room_ = new List<Room>(); unused_room_ = new List<Room>(); room_pool_ = new RoomPool(); scene_pool_ = new ScenePool(); }
// constructors------------------------------------------------------------ internal RoomThread(RoomManager roomMgr) { room_mgr_ = roomMgr; cur_thread_id_ = thread_id_creator_++; tick_interval_ = 100; max_room_count_ = 0; active_room_ = new List <Room>(); unused_room_ = new List <Room>(); room_pool_ = new RoomPool(); scene_pool_ = new ScenePool(); }