static public int get_m_Args(IntPtr l)
 {
     try {
         GameFramework.ProxyPublishData self = (GameFramework.ProxyPublishData)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.m_Args);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.ProxyPublishData o;
         o = new GameFramework.ProxyPublishData();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_m_Args(IntPtr l)
 {
     try {
         GameFramework.ProxyPublishData self = (GameFramework.ProxyPublishData)checkSelf(l);
         System.Object[] v;
         checkArray(l, 2, out v);
         self.m_Args = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_m_Group(IntPtr l)
 {
     try {
         GameFramework.ProxyPublishData self = (GameFramework.ProxyPublishData)checkSelf(l);
         System.String v;
         checkType(l, 2, out v);
         self.m_Group = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }