static public int get_m_Args(IntPtr l) { try { GameFramework.ProxyPublishData self = (GameFramework.ProxyPublishData)checkSelf(l); pushValue(l, true); pushValue(l, self.m_Args); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.ProxyPublishData o; o = new GameFramework.ProxyPublishData(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_m_Args(IntPtr l) { try { GameFramework.ProxyPublishData self = (GameFramework.ProxyPublishData)checkSelf(l); System.Object[] v; checkArray(l, 2, out v); self.m_Args = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_m_Group(IntPtr l) { try { GameFramework.ProxyPublishData self = (GameFramework.ProxyPublishData)checkSelf(l); System.String v; checkType(l, 2, out v); self.m_Group = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }