static int set_sizeY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.ObjectListChild obj = (GameFramework.ObjectListChild)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.sizeY = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeY on a nil value")); } }
static int get_sizeY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.ObjectListChild obj = (GameFramework.ObjectListChild)o; float ret = obj.sizeY; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeY on a nil value")); } }
public void Refresh() { currentX = 0; currentY = 0; float _lastSizeX = 0; float _lastSizeY = 0; int _length = this.transform.childCount; if (_length == 0) { currentX = sizeX; currentY = sizeY; return; } ObjectListChild _child = null; ObjectList _list = null; int _count = -1; if (ChildAlignment == Alignment.Left) { for (int i = 0; i < _length; i++) { _count++; Transform _t = this.transform.GetChild(i); //忽略隐藏 if (!_t.gameObject.activeSelf || !_t.gameObject.activeInHierarchy) { continue; } if (_count == 0) { _t.transform.localPosition = Vector3.zero; _lastSizeX = sizeX; _lastSizeY = sizeY; _child = _t.GetComponent <ObjectListChild>(); if (_child != null) { _lastSizeX = _child.sizeX; _lastSizeY = _child.sizeY; } _list = _t.GetComponent <ObjectList>(); if (_list != null) { _list.Refresh(); _lastSizeX = _list.currentX; _lastSizeY = _list.currentY; } continue; } int _zu = _count % oneGroupCount; if (_zu == 0) { switch (direction) { case Direction.horizontal: currentY = 0; currentX += _lastSizeX; break; case Direction.vertical: currentX = 0; currentY += _lastSizeY; break; } } else { switch (direction) { case Direction.horizontal: currentY += _lastSizeY; break; case Direction.vertical: currentX += _lastSizeX; break; } } _lastSizeX = sizeX; _lastSizeY = sizeY; _child = _t.GetComponent <ObjectListChild>(); if (_child != null) { _lastSizeX = _child.sizeX; _lastSizeY = _child.sizeY; } _list = _t.GetComponent <ObjectList>(); if (_list != null) { _list.Refresh(); _lastSizeX = _list.currentX; _lastSizeY = _list.currentY; } _t.localPosition = new Vector3(currentX, currentY, 0); } switch (direction) { case Direction.horizontal: currentX += _lastSizeX; break; case Direction.vertical: currentY += _lastSizeY; break; } } else if (ChildAlignment == Alignment.Right) { float totalx = 0; float totaly = 0; for (int i = 0; i < _length; i++) { Transform _t = this.transform.GetChild(i); //忽略隐藏 if (!_t.gameObject.activeSelf || !_t.gameObject.activeInHierarchy) { continue; } switch (direction) { case Direction.horizontal: totalx += _lastSizeY; break; case Direction.vertical: totaly += _lastSizeX; break; } } for (int i = _length - 1; i >= 0; --i) { _count++; Transform _t = this.transform.GetChild(i); //忽略隐藏 if (!_t.gameObject.activeSelf || !_t.gameObject.activeInHierarchy) { continue; } if (_count == 0) { _t.transform.localPosition = Vector3.zero; _lastSizeX = sizeX; _lastSizeY = sizeY; _child = _t.GetComponent <ObjectListChild>(); if (_child != null) { _lastSizeX = _child.sizeX; _lastSizeY = _child.sizeY; } _list = _t.GetComponent <ObjectList>(); if (_list != null) { _list.Refresh(); _lastSizeX = _list.currentX; _lastSizeY = _list.currentY; } continue; } int _zu = _count % oneGroupCount; if (_zu == 0) { switch (direction) { case Direction.horizontal: currentY = 0; currentX -= _lastSizeX; break; case Direction.vertical: currentX = 0; currentY -= _lastSizeY; break; } } else { switch (direction) { case Direction.horizontal: currentY -= _lastSizeY; break; case Direction.vertical: currentX -= _lastSizeX; break; } } _lastSizeX = sizeX; _lastSizeY = sizeY; _child = _t.GetComponent <ObjectListChild>(); if (_child != null) { _lastSizeX = _child.sizeX; _lastSizeY = _child.sizeY; } _list = _t.GetComponent <ObjectList>(); if (_list != null) { _list.Refresh(); _lastSizeX = _list.currentX; _lastSizeY = _list.currentY; } _t.localPosition = new Vector3(currentX, currentY, 0); } switch (direction) { case Direction.horizontal: currentX -= _lastSizeX; break; case Direction.vertical: currentY -= _lastSizeY; break; } } }