static int RemoveListener(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <GameFramework.MessageType, System.Action <GameFramework.Message> >(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); GameFramework.MessageType arg0 = (GameFramework.MessageType)ToLua.ToObject(L, 2); System.Action <GameFramework.Message> arg1 = (System.Action <GameFramework.Message>)ToLua.ToObject(L, 3); obj.RemoveListener(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <int, System.Action <GameFramework.Message> >(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Action <GameFramework.Message> arg1 = (System.Action <GameFramework.Message>)ToLua.ToObject(L, 3); obj.RemoveListener(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.MessageModule.RemoveListener")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Destroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); obj.Destroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.Init(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateGameFramework_MessageModule(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameFramework.MessageModule obj = new GameFramework.MessageModule(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.MessageModule.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Recevive(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); GameFramework.Message arg0 = StackTraits <GameFramework.Message> .Check(L, 2); obj.Recevive(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <int, GameFramework.IMessageBody>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); GameFramework.IMessageBody arg1 = (GameFramework.IMessageBody)ToLua.ToObject(L, 3); obj.Recevive(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <GameFramework.MessageType, GameFramework.IMessageBody>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); GameFramework.MessageType arg0 = (GameFramework.MessageType)ToLua.ToObject(L, 2); GameFramework.IMessageBody arg1 = (GameFramework.IMessageBody)ToLua.ToObject(L, 3); obj.Recevive(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, GameFramework.MessageType, GameFramework.ByteBuffer>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); GameFramework.MessageType arg1 = (GameFramework.MessageType)ToLua.ToObject(L, 3); GameFramework.ByteBuffer arg2 = (GameFramework.ByteBuffer)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, int, GameFramework.ByteBuffer>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); GameFramework.ByteBuffer arg2 = (GameFramework.ByteBuffer)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <long, GameFramework.MessageType, UnityEngine.GameObject>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); long arg0 = LuaDLL.tolua_toint64(L, 2); GameFramework.MessageType arg1 = (GameFramework.MessageType)ToLua.ToObject(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <long, int, UnityEngine.GameObject>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); long arg0 = LuaDLL.tolua_toint64(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, GameFramework.MessageType, UnityEngine.GameObject>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); GameFramework.MessageType arg1 = (GameFramework.MessageType)ToLua.ToObject(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, int, string>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); string arg2 = ToLua.ToString(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <System.Type, GameFramework.MessageType, string>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); GameFramework.MessageType arg1 = (GameFramework.MessageType)ToLua.ToObject(L, 3); string arg2 = ToLua.ToString(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <System.Type, int, string>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); string arg2 = ToLua.ToString(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, GameFramework.MessageType, string>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); GameFramework.MessageType arg1 = (GameFramework.MessageType)ToLua.ToObject(L, 3); string arg2 = ToLua.ToString(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, int, UnityEngine.GameObject>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, GameFramework.MessageType, UnityEngine.Object>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); GameFramework.MessageType arg1 = (GameFramework.MessageType)ToLua.ToObject(L, 3); UnityEngine.Object arg2 = (UnityEngine.Object)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, int, UnityEngine.Object>(L, 2)) { GameFramework.MessageModule obj = (GameFramework.MessageModule)ToLua.CheckObject <GameFramework.MessageModule>(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.Object arg2 = (UnityEngine.Object)ToLua.ToObject(L, 4); obj.Recevive(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.MessageModule.Recevive")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }