static public int QueryWithAction(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(ScriptRuntime.Vector3), typeof(float), typeof(GameFramework.MyAction <System.Single, GameFramework.KdTreeObject>))) { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); ScriptRuntime.Vector3 a1; checkValueType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); GameFramework.MyAction <System.Single, GameFramework.KdTreeObject> a3; LuaDelegation.checkDelegate(l, 4, out a3); self.QueryWithAction(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(GameFramework.EntityInfo), typeof(float), typeof(GameFramework.MyAction <System.Single, GameFramework.KdTreeObject>))) { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); GameFramework.EntityInfo a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); GameFramework.MyAction <System.Single, GameFramework.KdTreeObject> a3; LuaDelegation.checkDelegate(l, 4, out a3); self.QueryWithAction(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 6) { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); GameFramework.MyAction <System.Single, GameFramework.KdTreeObject> a5; LuaDelegation.checkDelegate(l, 6, out a5); self.QueryWithAction(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int EndBuild(IntPtr l) { try { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); self.EndBuild(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.KdObjectTree o; o = new GameFramework.KdObjectTree(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int AddObjForBuild(IntPtr l) { try { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); GameFramework.EntityInfo a1; checkType(l, 2, out a1); self.AddObjForBuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int BeginBuild(IntPtr l) { try { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.BeginBuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int VisitTreeWithFunc(IntPtr l) { try { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); GameFramework.MyFunc <System.Single, System.Single, System.Single, System.Single, System.Int32, System.Int32, GameFramework.KdTreeObject[], System.Boolean> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.VisitTreeWithFunc(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int FullBuild(IntPtr l) { try { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); System.Collections.Generic.IList <GameFramework.EntityInfo> a1; checkType(l, 2, out a1); self.FullBuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }